happyheartsstaff: (Default)
𝐻𝒜𝒫𝒫𝒴 𝐻𝐸𝒜𝑅𝒯𝒮 𝒮𝒯𝒜𝐹𝐹 ([personal profile] happyheartsstaff) wrote in [community profile] angryhearts2020-07-12 12:47 am

SO RESTED HE BY THE TUMTUM TREE —

AND STOOD AWHILE IN THOUGHT


What an unfortunate time to be short-staffed, when there's so much to do! For days, staff members can be seen bustling about, always on the move. No time to stop and talk — the Queen is preparing a surprise! Staff members seem to positively hum with excitement. Their numbers are replenished in fits and bursts. Groups of new hotel staff appear all at once, until there seems to be even more of them than there were before the disappearances.

They don't seem to understand who you're talking about, if you ask about those disappearances. "Staff turnover happens in every establishment, dear. Why — they might have even gotten a promotion!" Aren't you much more interested in the upcoming trip, anyway?

Now that there are more of them, staff members are eager to expand on the surprise. Oh, to see the gardens and the forest! You Oysters are so fortunate that the Queen wishes to show you the wonders of Wonderland. Of course, the forest can be dangerous — or is it only rumors? The opinion seems to change with every staff member you talk to, and no one can pin down why it might be dangerous. The only consensus seems to be to stay close to your escorts.

And most importantly: please remember the buddy system at all times.


BUDDY SYSTEM

07/11 - 07/12


At some point during all the preparation, Oysters may find themselves pulled in by another person. Physically pulled in, in some cases. Once this initial draw happens, the pair will be unable to stay very far away from each other.

When asked, staff members will reply that the two have been paired up for the upcoming trip! They are quite serious about the buddy system, you see. Going out into the forest alone is never a wise idea, and the Queen is so very concerned about your safety.

What's that? You don't trust, or even know, the person you've been paired with? It's a good thing you two will be spending so much time together, then, isn't it? Plenty of opportunity to learn to understand each other.

Shouldn't you be packing, anyway? You'll be leaving soon, after all!


THE QUEEN'S GARDEN

07/13 - 07/14


The garden itself is beautiful and spans multiple acres. There is a winding path lined with neatly manicured rose bushes in all colors, groves of fruit trees, wildflower patches where the air is heavy with bread and butter flies. Elaborate water fountains and delicate streams flow between small ponds, each bordered by different types of water plants and filled with everything ranging from goldfish to koi. Bright, sunny spots perfect for a picnic are easy to come by, as are quiet nooks tucked away in the shade.

Everything needed for a rousing game of croquet is set up in a relatively clear area of the garden. Participation in a good, friendly game of Oysters versus their staff escorts is encouraged — all in good fun, of course! Croquet is the traditional game of the royal family, after all.

As afternoon begins to wind into evening on the first day, Oysters are ushered towards a part of the garden that contains a large hedge maze. The group is kept together as they wind through the maze. The staff members who lead them clearly seem to know exactly where they're going, and never hesitate at the many different forks in the maze.

Before the sun has set, they will arrive in a large clearing in the middle of the maze, where a great feast has been set up with the food they helped to prepare over the last few days. Oysters are informed that this is the last time on the trip that their meals will be taken care of for them. Enjoy it! Once they're out into the forest proper, they will have to make use of the Wonderland information pamphlets and their camping skills.

It is in this same clearing that they will stay the night. For this first night, staff members will assist in setting up tents if needed.



THE TULGEY WOOD AND RUINS

07/14 - 07/18


The next day comes with more bright sunlight, at first. As the group continues through the second half of the maze, the foliage above grows thicker and the inside grows darker. Astute Oysters may notice that the make up of their staff escorts seems to have shifted overnight. The members of the hotel staff that were so excited and helpful in the garden are few and far between, replaced by those in dark suits, all with some form of club pattern on them.

It's the Order of Clubs, the few remaining hotel staff will say when asked. They are protectors, enforcers — and the forest is dangerous. The Queen is so considerate of their safety, to bring the Order out now.

The end of the maze comes relatively quickly. It opens out onto an expansive forest, but even here the sunlight does not return in full force. Whether it's the density of the branches, the overcast day, or the wisps of fog that drift through the trees, the light overhead is weak and the air chilled.

The last of the hotel staff remain in the maze. From here on out, Oysters are accompanied only by the Order. As they walk through the forest, a member of the Order seems ever present — there's always one within eyesight, if not within hearing distance. Occasionally, Oysters will catch sight of someone else mingling with the members of the Order. His dark suit is sleek, plain, and the figure he cuts might not have been distinct from the rest if it weren't for his height. And if it weren't for the ceremic rabbit head on his shoulders.

Oysters who seek him out will find that he is no longer present among the group of Order members by the time they arrive.

"You saw Mad March?" one of the Order will say if asked, sounding startled that he was seen. "You best pretend you didn't."

The nights in the forest are even colder. Oysters better hope they can start a campfire, put up their tents against the chill, or stay close to each other for warmth, as the Order will offer no help. They are here only for guidance — and protection.

On the third day in the forest, the group will arrive at the ruins of an old kingdom. Old cottages and shops are only faint outlines, everything but the stone long since rotted away and overgrown with foliage. The remains of a castle isn't in any better condition. Oysters who choose to explore may notice that all shown signs of a battle from long ago. They may even find the skeleton of the king himself, still sitting on his throne. The members of the Order now seem to be alive with activity, splitting off into groups and venturing out while others stay with the Oysters.

Remember the buddy system, the Order tells them. They will stay here for a few nights. This is the last place that is safe to tread, but danger lurks on the outskirts.


THE RETURN

07/18 - 07/19


It starts on the night of the 18th. The woods have been quiet for the most part, with nothing other than the sound of nearby streams and the noises of various animals. That night, even those are gone. An unnatural stillness takes over the area. Those who venture out to find the cause may find nothing — or they may be one of the first to discover that what lurks beyond the old kingdom has ventured closer.

Throughout the night of the 18th and into the day of the 19th, Oysters are at risk of encountering one of three types of creatures.

It may come as the sound of many legged-footsteps, first off in the distance and then close enough that the creature should be within sight. There are only trees, as far as the eye can see. And then motion. Briefly, it seems as though the very trees themselves are coming alive, but it will soon become apparent that these are legs. The creature stands on four limbs as tall as the trees, and when it holds still it camouflages easily among them. The roots it buries into the ground are long talons when unearthed, each tipped in a hooking claw. Its long neck is lined with the same armored scales that make its legs look like trees, and its small head is dwarfed by its extremely long snout, filled with rows of sharp teeth.

This is the Bandersnatch.

Or maybe it comes first as a shrill scream, like nails against slate. The shriek will seem to echo, instilling an unnatural sense of fear in any of those who are unlucky enough to hear it. Before long, the scream will be accompanied by the heavy flap of huge wings. The creature's approach seems to be imminent, and yet, it doesn't come. The moment draws on — and on — and on — and on — is there anything there, or is it only your imagination? Are you afraid of your own shadow, are you hearing screams in the wind and wings in the rustling of the trees?

Until it swoops down and tries to pick you up in its claws. It is a massive bird of prey, resembling a vulture, if a vulture had a twenty five foot wingspan and eerily human eyes. You've found the JubJub bird.

Then there is the reptilian Jabberwock.

There is no subtlety in its approach. The ground shakes with every step, announcing its arrival well in advance. It is bipedal and seems almost ungainly as it stalks through the trees, lurching its scaly body around and whipping its long tail for balance. Whenever this causes it to connect with a tree, the force behind it leaves the tree broken and bent. Its arms end in three fingered talons, and the round head at the end of its sinuous neck is almost entirely mouth. There is the lick of flame in its eyes, and the drool that escapes from its powerful jaws is hot enough to burn.

The members of the Order who had always seemed to be so close are conspicuously absent. It looks like the Oysters are on their own to defend themselves against these creatures.





The Jabberwocky, JubJub bird, and Bandersnatch will not be easily defeated, and few who fight will escape injury! There may be more than one of each creature type, so different groups can encounter the same type of creature if you choose. You can choose to have your characters ultimately triumph and take down the creatures, or fall to the creature. The members of the Order will arrive at the end of the fight. They will take out any creatures that remain, for those who choose not to have their characters successfully kill one, and will begin clean up of the others.

For those who are interested in having their characters seriously injured or even killed, for ease of reference here is the information regarding death and injury from the FAQ:

With the Carpenter's skills, no death or maiming in Wonderland is permanent — though the consequences of it might be. When your character dies, send the mods a PM describing any injuries the character sustained in their demise. For lacerations such as being stabbed or sliced with a sword, etc, characters will be returned to full health in a few days with gold filling in their wound in the style of Japanese kintsukuroi. This repair is permanent and will be a part of your character for the duration of their stay in Happy Hearts, even if you drop and reapp. If your character is killed or maimed through decapitation or the loss of a limb, your character will be in recovery for three days, and will return to the hotel with a ceramic replacement — an animal head for decapitation, and a non-articulated limb for lost appendages. This repair is not permanent unless you wish it to be, and Carpenter will have a flesh replacement ready for your character after another week.

Characters who have medical skills, abilities, or supplies may work to tend the wounds of others in the brief aftermath of the fight. Members of the Order will assure them that they will return to the hotel in the morning to get the medical attention that they need. And indeed, those characters who are still conscious after the fight will find themselves falling asleep at some point. Characters may dream about the same padded box from their first arrival. When they wake, they will be back in the hotel.

If you have any questions, please leave them here!




© tessisamess


earthborn: (know your enemy)

[personal profile] earthborn 2020-07-15 02:51 am (UTC)(link)
Ha! No.

[Well, it isn't a Banshee. But then, it could be a Harvester, or some new horror. Or, it could be something else altogether; what a blessing, to simply fight the local fauna, instead of some immortal thing from beyond the stars.

She looks up, following his line of sight, then down again, squinting at the shadows under the trees.
]

Well, this is just. Great.

[The suspense is maddening.]
sizeofyourbaggage: (you sure that's the plan)

[personal profile] sizeofyourbaggage 2020-07-17 05:09 am (UTC)(link)
Guess we got something exciting and new, then.

[ Of course they do. Where would they be, without something new and exciting and filling the forest with the kind of screams that the Blair Witch Project only dreamed it could come up with.

He can hear the sound of his own heart beating in his ears, which - shouldn't be possible, with how loud the shrieks are when mixed with the flapping of wings, but maybe it has a little something to do with the way he's operating on pure bravado at the moment.

Fuck whatever this is, seriously. ]


If nothing attacks us and this is just them fucking with us, I'm gonna be so pissed.
earthborn: (Default)

[personal profile] earthborn 2020-07-18 07:36 pm (UTC)(link)
You just had to say it. [It's like saying at least it can't get any worse in a vid; the minute you say something like that, everything gets worse.] Dream on, Wilson.

[Or don't, because at that moment the wind picks up. It's an ominous sound, cold and biting, cutting through the trees with a fluted howl. It's a sharp reminder for Shepard of just how little she's wearing; she hasn't been out of a climate-controlled environment in nearly a year, except in armor.

She is abruptly very aware of how tall the trees are, how wide the sky, and how small the two of them are underneath it all. It's not fear she feels, but the helpless, creeping anger isn't far from it. They're vulnerable, here, and she turned to move, lifting a hand to gesture him after her.

That's when the Bird strikes.

It stoops out of the sky like a meteor rather than a falcon; to say you couldn't see it coming would be a lie. Nothing that big can be all that stealthy, but there simply wasn't time between the shadow's fall and its talons closing over Shepard to do more than register a moment of shock, and but by then, it was too late. The hawk takes the rabbit.

At least, until Shepard drives her little knife into the thing's ankle. The Jubjub swings is naked head around and screams defiance, hopping once to regain balance, awkward on one leg, and beats a downstroke. Sam's got exactly one moment to act, because in the next it'll be airborn, and there won't be anything anyone else can do.
]
sizeofyourbaggage: (ready)

[personal profile] sizeofyourbaggage 2020-07-18 10:11 pm (UTC)(link)
[ He shoots her a grin that's a little sharper than his usual ones - yeah, he knows exactly what he did. At least it'll end this drawn out waiting, right?

The wind pricks at him, cooling overheated skin that burns from an adrenaline that has no where else to go. It's - not an experience he's had for a long time, not since his first missions when he was a kid. The waiting doesn't get to him anymore, not really, doesn't make his veins flood with a chemical that's useless to him as long as all he has to do is stand still and watch, doesn't leave him feeling jittery and too aware like he is now.

It would almost be a relief when it swoops down except for the fact that it goes for Shepard first. Sam's moving as soon as his brain catches up with him. It's too big for him to attempt to jump up on it without catching its attention and having it avoid him. Instead, he grabs the branch of the nearest tree and hauls himself up, grateful for whatever Shepard's doing that distracts it and keeps it on the ground just a moment longer.

Another branch, a little higher, and then he kicks off, using the force he gets from the tree and angling himself mid-air to avoid the JubJub's wings and slam into its back. Before he can launch his own attack, he scrambles to stay on, legs clamping down tight and grabbing a fist full of feathers. ]
earthborn: (Default)

[personal profile] earthborn 2020-07-19 02:01 am (UTC)(link)
[The Jubjub's scream takes on a strangles, outraged note as it beats heavily into the air. Nothing this size should be able to fly, not organically, and yet there's no denying its efficacy; it flies, with all the clumsy, broadwinged power of an overburdened buzzardyes, but it does fly.

And below, clinging and being clung to, Shepard lets out a shout of her own as the jubjub's talons score along one shoulder. Then she's wrenched back the knife, and back again, cutting at the jubjub's stony feet looking for whatever gap between scales that might give it cause to regret its choice of meal, if only she could hit it among the blood and the inertia and the rising sense of vertigo. Below them both the landscape tipped crazily as the Jubjub's balance reacted to Sam's weight, the Club-bearing guards long lost among the tilted foliage.

The bird tipped and wavered, clearly struggling with balance and grip, trying to split its attention between its own plight and the unwelcome rider on its back, one wing dipping dangerously towards the canopy, and redoubled its efforts to go higher, to win free of the unexpected trouble it had found itself in.
]
sizeofyourbaggage: (get up from this)

[personal profile] sizeofyourbaggage 2020-07-20 09:49 pm (UTC)(link)
[ The higher they go, the worse it's gonna get for them when they finally do take this thing down. It's not something he normally has to worry about - he's done a hell of a lot of fighting without his wings, sure, but but the majority of it has been when he never had to think twice about how high up he was.

He's gotta do something to stop their ascent.

Sam holds on with his legs, letting go of the feathers at the JubJub bird's neck so he can angle himself towards one of its wings instead. Birds are birds, and he's just hoping that even giant ones with screams that send chills down his spine still have the same make up. His fingers slip through feathers and down to the base of the wing, skimming over muscle that shifts and flexes as the bird struggles to climb higher with the added weight.

Then he sinks the knife in right at the joint of its wing, twisting it until he can feel it pop. He slices through muscle as he yanks the knife back out, just to make sure, and the thing shrieks as one wing goes limp. ]


This is gonna be a rough landing!
earthborn: (knows when she can and cannot fight)

[personal profile] earthborn 2020-07-21 03:16 am (UTC)(link)
Dammit, Sam!

[The Jubjub Bird slides sideways through the air, then tumbles through a full inversion and back again. Shepard can do nothing but cling as she's dragged along with the momentum of its movement. The limp wing impacts first, a cacophony of crackling branches and wingbones, smaller birds rising all around them as the Bird itself plows through the treecover and grounds itself in a mess of wood and leaf-litter. Somewhere in the chaos, it's talons open, an automatic attempt to perch, to arrest the fall, but all it really accomplishes is to drop Shepard halfway down, so that she must either make her own safe landing or else... not.

Stunned, wing broken beyond all repair, prey lost, and utterly dazed, the Jubjub bird simply lays still and pants, head in the dust. After a moment, it thrashes once, just once, a violent, ugly movement that sheds blood from under its breast and produces yet more sound of breaking wood. But the pain is too great; it lies still again. Not yet dead. But not undangerous, for all that.
]