happyheartsstaff: (Default)
𝐻𝒜𝒫𝒫𝒴 𝐻𝐸𝒜𝑅𝒯𝒮 𝒮𝒯𝒜𝐹𝐹 ([personal profile] happyheartsstaff) wrote in [community profile] angryhearts2020-07-12 12:47 am

SO RESTED HE BY THE TUMTUM TREE —

AND STOOD AWHILE IN THOUGHT


What an unfortunate time to be short-staffed, when there's so much to do! For days, staff members can be seen bustling about, always on the move. No time to stop and talk — the Queen is preparing a surprise! Staff members seem to positively hum with excitement. Their numbers are replenished in fits and bursts. Groups of new hotel staff appear all at once, until there seems to be even more of them than there were before the disappearances.

They don't seem to understand who you're talking about, if you ask about those disappearances. "Staff turnover happens in every establishment, dear. Why — they might have even gotten a promotion!" Aren't you much more interested in the upcoming trip, anyway?

Now that there are more of them, staff members are eager to expand on the surprise. Oh, to see the gardens and the forest! You Oysters are so fortunate that the Queen wishes to show you the wonders of Wonderland. Of course, the forest can be dangerous — or is it only rumors? The opinion seems to change with every staff member you talk to, and no one can pin down why it might be dangerous. The only consensus seems to be to stay close to your escorts.

And most importantly: please remember the buddy system at all times.


BUDDY SYSTEM

07/11 - 07/12


At some point during all the preparation, Oysters may find themselves pulled in by another person. Physically pulled in, in some cases. Once this initial draw happens, the pair will be unable to stay very far away from each other.

When asked, staff members will reply that the two have been paired up for the upcoming trip! They are quite serious about the buddy system, you see. Going out into the forest alone is never a wise idea, and the Queen is so very concerned about your safety.

What's that? You don't trust, or even know, the person you've been paired with? It's a good thing you two will be spending so much time together, then, isn't it? Plenty of opportunity to learn to understand each other.

Shouldn't you be packing, anyway? You'll be leaving soon, after all!


THE QUEEN'S GARDEN

07/13 - 07/14


The garden itself is beautiful and spans multiple acres. There is a winding path lined with neatly manicured rose bushes in all colors, groves of fruit trees, wildflower patches where the air is heavy with bread and butter flies. Elaborate water fountains and delicate streams flow between small ponds, each bordered by different types of water plants and filled with everything ranging from goldfish to koi. Bright, sunny spots perfect for a picnic are easy to come by, as are quiet nooks tucked away in the shade.

Everything needed for a rousing game of croquet is set up in a relatively clear area of the garden. Participation in a good, friendly game of Oysters versus their staff escorts is encouraged — all in good fun, of course! Croquet is the traditional game of the royal family, after all.

As afternoon begins to wind into evening on the first day, Oysters are ushered towards a part of the garden that contains a large hedge maze. The group is kept together as they wind through the maze. The staff members who lead them clearly seem to know exactly where they're going, and never hesitate at the many different forks in the maze.

Before the sun has set, they will arrive in a large clearing in the middle of the maze, where a great feast has been set up with the food they helped to prepare over the last few days. Oysters are informed that this is the last time on the trip that their meals will be taken care of for them. Enjoy it! Once they're out into the forest proper, they will have to make use of the Wonderland information pamphlets and their camping skills.

It is in this same clearing that they will stay the night. For this first night, staff members will assist in setting up tents if needed.



THE TULGEY WOOD AND RUINS

07/14 - 07/18


The next day comes with more bright sunlight, at first. As the group continues through the second half of the maze, the foliage above grows thicker and the inside grows darker. Astute Oysters may notice that the make up of their staff escorts seems to have shifted overnight. The members of the hotel staff that were so excited and helpful in the garden are few and far between, replaced by those in dark suits, all with some form of club pattern on them.

It's the Order of Clubs, the few remaining hotel staff will say when asked. They are protectors, enforcers — and the forest is dangerous. The Queen is so considerate of their safety, to bring the Order out now.

The end of the maze comes relatively quickly. It opens out onto an expansive forest, but even here the sunlight does not return in full force. Whether it's the density of the branches, the overcast day, or the wisps of fog that drift through the trees, the light overhead is weak and the air chilled.

The last of the hotel staff remain in the maze. From here on out, Oysters are accompanied only by the Order. As they walk through the forest, a member of the Order seems ever present — there's always one within eyesight, if not within hearing distance. Occasionally, Oysters will catch sight of someone else mingling with the members of the Order. His dark suit is sleek, plain, and the figure he cuts might not have been distinct from the rest if it weren't for his height. And if it weren't for the ceremic rabbit head on his shoulders.

Oysters who seek him out will find that he is no longer present among the group of Order members by the time they arrive.

"You saw Mad March?" one of the Order will say if asked, sounding startled that he was seen. "You best pretend you didn't."

The nights in the forest are even colder. Oysters better hope they can start a campfire, put up their tents against the chill, or stay close to each other for warmth, as the Order will offer no help. They are here only for guidance — and protection.

On the third day in the forest, the group will arrive at the ruins of an old kingdom. Old cottages and shops are only faint outlines, everything but the stone long since rotted away and overgrown with foliage. The remains of a castle isn't in any better condition. Oysters who choose to explore may notice that all shown signs of a battle from long ago. They may even find the skeleton of the king himself, still sitting on his throne. The members of the Order now seem to be alive with activity, splitting off into groups and venturing out while others stay with the Oysters.

Remember the buddy system, the Order tells them. They will stay here for a few nights. This is the last place that is safe to tread, but danger lurks on the outskirts.


THE RETURN

07/18 - 07/19


It starts on the night of the 18th. The woods have been quiet for the most part, with nothing other than the sound of nearby streams and the noises of various animals. That night, even those are gone. An unnatural stillness takes over the area. Those who venture out to find the cause may find nothing — or they may be one of the first to discover that what lurks beyond the old kingdom has ventured closer.

Throughout the night of the 18th and into the day of the 19th, Oysters are at risk of encountering one of three types of creatures.

It may come as the sound of many legged-footsteps, first off in the distance and then close enough that the creature should be within sight. There are only trees, as far as the eye can see. And then motion. Briefly, it seems as though the very trees themselves are coming alive, but it will soon become apparent that these are legs. The creature stands on four limbs as tall as the trees, and when it holds still it camouflages easily among them. The roots it buries into the ground are long talons when unearthed, each tipped in a hooking claw. Its long neck is lined with the same armored scales that make its legs look like trees, and its small head is dwarfed by its extremely long snout, filled with rows of sharp teeth.

This is the Bandersnatch.

Or maybe it comes first as a shrill scream, like nails against slate. The shriek will seem to echo, instilling an unnatural sense of fear in any of those who are unlucky enough to hear it. Before long, the scream will be accompanied by the heavy flap of huge wings. The creature's approach seems to be imminent, and yet, it doesn't come. The moment draws on — and on — and on — and on — is there anything there, or is it only your imagination? Are you afraid of your own shadow, are you hearing screams in the wind and wings in the rustling of the trees?

Until it swoops down and tries to pick you up in its claws. It is a massive bird of prey, resembling a vulture, if a vulture had a twenty five foot wingspan and eerily human eyes. You've found the JubJub bird.

Then there is the reptilian Jabberwock.

There is no subtlety in its approach. The ground shakes with every step, announcing its arrival well in advance. It is bipedal and seems almost ungainly as it stalks through the trees, lurching its scaly body around and whipping its long tail for balance. Whenever this causes it to connect with a tree, the force behind it leaves the tree broken and bent. Its arms end in three fingered talons, and the round head at the end of its sinuous neck is almost entirely mouth. There is the lick of flame in its eyes, and the drool that escapes from its powerful jaws is hot enough to burn.

The members of the Order who had always seemed to be so close are conspicuously absent. It looks like the Oysters are on their own to defend themselves against these creatures.





The Jabberwocky, JubJub bird, and Bandersnatch will not be easily defeated, and few who fight will escape injury! There may be more than one of each creature type, so different groups can encounter the same type of creature if you choose. You can choose to have your characters ultimately triumph and take down the creatures, or fall to the creature. The members of the Order will arrive at the end of the fight. They will take out any creatures that remain, for those who choose not to have their characters successfully kill one, and will begin clean up of the others.

For those who are interested in having their characters seriously injured or even killed, for ease of reference here is the information regarding death and injury from the FAQ:

With the Carpenter's skills, no death or maiming in Wonderland is permanent — though the consequences of it might be. When your character dies, send the mods a PM describing any injuries the character sustained in their demise. For lacerations such as being stabbed or sliced with a sword, etc, characters will be returned to full health in a few days with gold filling in their wound in the style of Japanese kintsukuroi. This repair is permanent and will be a part of your character for the duration of their stay in Happy Hearts, even if you drop and reapp. If your character is killed or maimed through decapitation or the loss of a limb, your character will be in recovery for three days, and will return to the hotel with a ceramic replacement — an animal head for decapitation, and a non-articulated limb for lost appendages. This repair is not permanent unless you wish it to be, and Carpenter will have a flesh replacement ready for your character after another week.

Characters who have medical skills, abilities, or supplies may work to tend the wounds of others in the brief aftermath of the fight. Members of the Order will assure them that they will return to the hotel in the morning to get the medical attention that they need. And indeed, those characters who are still conscious after the fight will find themselves falling asleep at some point. Characters may dream about the same padded box from their first arrival. When they wake, they will be back in the hotel.

If you have any questions, please leave them here!




© tessisamess


lunchbreaks: (i know we'll meet again some sunny day)

[personal profile] lunchbreaks 2020-07-18 09:39 pm (UTC)(link)
[ Ah, he does like whoever this is, and smiles again. If Sam ever asks, all angels are supposed to love but only Aziraphale loves everyone like he does. Most angels are judgmental, the kind that want you to be holy and righteous.

Aziraphale just wants everyone to be happy.

And he's always had a soft spot for heroes.
]

Well. I do appreciate it, Sam. Your friend sounds like a wonderful person. I should like very much to meet them someday.
madmarch: (Default)

[personal profile] madmarch 2020-07-19 02:00 am (UTC)(link)
[March knows they've all seen him. He's made sure of that. Whether or not he's let any of them catch up to him is a different matter. He prefers to be the one doing the catching up to.

Like now. He slips between the trees to join them.

What a lovely conversation this is. Has March been eavesdropping this whole time?

Probably not. There's only so much of this soft feelings bullshit that he can stand.]


Aw. Doesn't this look cozy.
lunchbreaks: (and i can hear a bell ring)

[personal profile] lunchbreaks 2020-07-19 02:13 am (UTC)(link)
[ Aziraphale looks up and-- ]

Oh.

You must be the rabbit I've been hearing about.

[ He seems to want to instinctively get up and stand between him and Sam. ]

Are you also camping? Do you need assistance with your tent, perhaps?
sizeofyourbaggage: (yeah that's not suspicious at all)

[personal profile] sizeofyourbaggage 2020-07-19 02:25 am (UTC)(link)
[ Fuck.

It's only because he doesn't want to draw attention to the fact that he has a better weapon this time than the steak knife that he had the last time he encountered Mad March that keeps him going for it.

Instead, his inclination is exactly what Aziraphale's is - to put himself between the rabbit and Aziraphale. But he stands down, because, well. He can admit that whatever demonic ability Aziraphale's got is probably better than what he's got. ]


I sure as hell ain't going anywhere this time, Jersey.
madmarch: (Default)

[personal profile] madmarch 2020-07-19 02:42 am (UTC)(link)
[Cute, the both of them.]

Who says I give a shit what you do?

[His blank eyes make it difficult to tell where he's looking, but he doesn't turn his head away from Aziraphale. There's no indication that makes it clear who that was in response to.

His stare continues for a few beats longer than necessary.]


Always so protective of them, aren't you, Aziraphale?
lunchbreaks: (this lovely day has flown away)

[personal profile] lunchbreaks 2020-07-19 03:00 am (UTC)(link)
Now, now, there's really no need for that sort of language, my dear boy, if you'd only please just-- take a seat perhaps.

So we could have a talk!

[ Yes Aziraphale, that sounds really reasonable right now. He's going to ignore the accusations that he likes to protect humans because, of course he does. He's an angel. It's what angels are meant to do, it's what he was meant to do, so he might fluff up his wings a little bit, make sure Sam is safely behind one of them. ]

Oh! I've got cakes! Why don't you just set the mask down, and I'll cut you a slice and get us all some tea.
sizeofyourbaggage: (did i miss something)

[personal profile] sizeofyourbaggage 2020-07-19 03:13 am (UTC)(link)
You do, if you're going to keep showing up like this. Kind of makes a statement.

[ But Aziraphale is trying the nice, polite thing that Sam's only good at when he isn't talking with people who he really wants to punch in the face, so he'll fall silent after that.

...he isn't going to let Aziraphale completely push him behind one of those wings, though. Sam's got a vested interest in his safety, and he might be willing to let Aziraphale take the lead here, but he isn't going to stand down. ]
madmarch: (Default)

[personal profile] madmarch 2020-07-19 03:29 am (UTC)(link)
[His expressionless stare remains fixed on Aziraphale. Whatever he thinks of the suggestion that they all sit down together, it doesn't show.

It could be said that the blankness is what he thinks of it.

He disregards Sam's comment entirely.]


Not interested. Wouldn't want to get soft, now. You wanna talk? Talk.
lunchbreaks: (another starry night like this)

[personal profile] lunchbreaks 2020-07-19 03:40 am (UTC)(link)
Ah, well, why don't we start with why you're here, if not to join us for some cake? Or camping?

--The offer still stands! To help. With the tent.

Isn't that right, Sam?

[ Because he is noticing that Mad March is completely ignoring Sam which is so rude you know, he's right there. ]

No need for... hostility, I'm sure we can come to some sort of agreement!
sizeofyourbaggage: (try another one)

[personal profile] sizeofyourbaggage 2020-07-19 03:54 am (UTC)(link)
[ Right, screw this, Sam is definitely not going let Aziraphale stand between him and Mad March now.

He steps out from behind Aziraphale's wing, standing next to him instead - and quirking a little smile when he realizes what Aziraphale is trying to do by pulling him back into the conversation. ]


He told me to piss off last time I ran into him, so this is kind of a step up. But yeah, sure. The offer stands.
madmarch: (Default)

[personal profile] madmarch 2020-07-19 04:08 am (UTC)(link)
Why am I here?

[His mechanically modulated voice lifts in the most variation of inflection that it's capable of, as though in contemplation.

His head jerks in a motion that's fast enough that if one of them happened to be blinking at the wrong time, they might miss it. The accompanying electric click is unmistakable.

If it's intentional that it left him looking at Sam for a split second, he gives no indication.]


You can't think of a single reason why? I know you're smarter than you look, Aziraphale.
lunchbreaks: (struggles all in vain)

[personal profile] lunchbreaks 2020-07-19 04:17 am (UTC)(link)
[ Well that's honestly a very unsettling voice to hear in a New Jersey accent to be honest. ]

I can think of many reasons, but I wouldn't want to assume one over the others. Would be quite rude, don't you think, not to just... hear out your intentions directly?

[ He puts on a smile, which is tight and rather uncomfortable. ]

Would save us a bit of time, I think. I've got plenty, but I know you are a very busy-- man.

[ Rabbit? Machine? ]
sizeofyourbaggage: (Default)

[personal profile] sizeofyourbaggage 2020-07-19 04:37 am (UTC)(link)
[ To be fair, as far as Sam's concerned, a New Jersey accent is unsettling anyway.

Yeah, Sam can think of many reasons, too, but he sure as hell isn't going to volunteer them. If Mad March thinks either of them are going to fall into the trap of just telling him what they might have done to warrant his attention, he's got another thing coming.

Even if that head twitch is creepy as shit, and it's a little hard not to take it personally. ]


Go ahead, lay it on us. I'd say we're all ears, but nah, that's you.
madmarch: (Default)

[personal profile] madmarch 2020-07-19 04:59 am (UTC)(link)
[He observes Aziraphale impassively as he speaks, and he has equally little reaction to Sam's dig at him.

His voice is flat when he speaks, even taking into account its robotic nature.]


That doesn't hide anything, you know. When you put a question behind so much fluff, you're still asking a question.

[He moves, turning away from them to stare out over the rest of the camp. His empty gaze lingers on Crowley, just long enough that this time there's no mistaking that it's intentional. He turns back.]

You ever wonder what makes you different from the others of your kind who asked questions?
lunchbreaks: (i've been angry and sad)

[personal profile] lunchbreaks 2020-07-19 05:14 am (UTC)(link)
[ He looks over at Crowley and immediately starts to move as if to shield him as well-- but then.

--Well that was sort of an unexpected question. He freezes.
]

Ah, I suppose, you know. It's because... well, it's ineffable really.

[ But how does Mad March even know about that? ]

All a part of the Plan. No use questioning it, if we're not meant to understand. Have you come to ask me details about The Ineffable Plan? I'm afraid I really haven't got any since...

[ He blows out a long breath. ]

Oh, you're only about four thousand years too late.
sizeofyourbaggage: (let's do this then)

[personal profile] sizeofyourbaggage 2020-07-19 05:39 am (UTC)(link)
[ Look, Mad March's attention on someone is pretty much never a good thing, as far as Sam's concerned, and he tenses a little when he turns to look at the camp.

And he's just. Going to close the rest of the distance himself, planting himself between Crowley and Mad March while Aziraphale talks to him. He'll keep an eye out, man.

...he'd also be lying if he said he wasn't listening extremely closely. Not for what Aziraphale says, not really - he's interested, sure, but this is the kind of thing that he'd rather Aziraphale tell him himself because he wants to, not because some jackass is throwing it out.

But he wants to know just how much of their lives these people apparently know about. ]
madmarch: (Default)

[personal profile] madmarch 2020-07-19 06:21 am (UTC)(link)
Yeah, you're not the one I'd go to for details about that.

[It somehow manages to be dismissive even through the modulation, the statement short and clipped.

He doesn't react to Sam moving, even when it takes him out of his direct line of sight. That, too, is dismissive.

He sees no threat to him, just because he doesn't have eyes directly on Sam.]


It's so much easier to accept horrible things when you think it's all ineffable, isn't it? That's a mindset I can get behind.
lunchbreaks: (and when you go)

[personal profile] lunchbreaks 2020-07-19 12:55 pm (UTC)(link)
Are you... suggesting that there will be a need to accept horrible things?

[ Because aside from the kidnapping and all this weird stuff, which is not ideal but not the worst, things haven't been too horrible. Which means that this sounds like a thinly-veiled threat, though of course between the Hare and Aziraphale, one's only more of a rabbit in appearance. ]

Would that be, ah, soon?
sizeofyourbaggage: (displeased)

[personal profile] sizeofyourbaggage 2020-07-19 08:04 pm (UTC)(link)
[ He shifts his weight, eyes moving between the two of them as he considers just leaving it with Aziraphale's question. But- ]

You mean like whatever you did to those kids who aren't here anymore?

[ Because Sam's noticed. There were three teenagers running around the hotel - two that he happened to be pretty fond of - who are gone, and he isn't impressed with the staff telling him that they just went home.

It's not lkke he expects an answer, but he can't just leave it. ]
madmarch: (Default)

[personal profile] madmarch 2020-07-19 11:08 pm (UTC)(link)
[His head turns to stare at Sam. The movement is completely independent of his body, leaving the rest of him facing Aziraphale without so much as a twitch. He says nothing, and then it snaps back.

March laughs, a sound like rusted metal scraping against stone.]


That depends on you lot. Her Royal Highness wants nothing more than to make your experience a positive one. For everyone who's smart enough to appreciate what they've got here. If they're not?

[March rolls his shoulders back, brushes something off of the fabric on his arms, tugs on his lapels to straighten his suit.]

Holy water is real easy to come by these days.
lunchbreaks: (called you last night from glasgow)

[personal profile] lunchbreaks 2020-07-19 11:45 pm (UTC)(link)
[ Suddenly, all pretense, the nervous smiles, all drop from Aziraphale's face. The temperature in the immediate vicinity suddenly and miraculously drops about three degrees. ]

It has been, for longer than you have been alive, and will continue to be, long after you are gone.

Now, if you have only come to issue this statement, rest assured, Rabbit, your message has been fully received.
sizeofyourbaggage: (this could be bad)

[personal profile] sizeofyourbaggage 2020-07-20 12:15 am (UTC)(link)
[ Yeah, that's about the answer he figured he was going to get. At least he got a look this time, though he has no idea what to make of it.

It takes him a moment to connect holy water to Crowley before he remembers - right. Demon. So. Guessing that's a thing, then.

Watching the change come over Aziraphale is - honestly not all that surprising. His father was a minister, he knows that angels were far from sweetness and fluff - and he knows letting others perceive you as soft when there's a core of steel under there.

Aziraphale looks like he's got this well under control, so he says nothing - just mentally slots Aziraphale over into the category in his mind for can take care of himself; protect anyway. ]
madmarch: (Default)

[personal profile] madmarch 2020-07-20 12:34 am (UTC)(link)
[Unlike almost everything else, March reacts to that. He straightens, rolls his neck back and forth in a fluid motion. The crack of vertebrae is absent, replaced with a mechanical grinding.

There is something electric about the way his body hums.

Excitement.]


Go ahead, angel. Let's see what effect those borrowed miracles have here.
lunchbreaks: (get on my tracks)

[personal profile] lunchbreaks 2020-07-20 12:50 am (UTC)(link)
[ He steps forward then, wings out at full span, suddenly a dramatic wind coming in. It isn't that he wants to fight anyone, really.

Certainly, he doesn't want to start a war. But if anyone is making open threats, it's no longer a decision he can avoid.
]

What is your role in deciding the fate of those who are no longer here?

Judge?

Jury?

Executioner?
sizeofyourbaggage: (the hell is this shit)

[personal profile] sizeofyourbaggage 2020-07-20 01:18 am (UTC)(link)
[ You know.

Sam's just gonna step back here.

He doesn't leave, because Mad March being so eager here doesn't sit right with him - then again, there's nothing about the guy so far that particularly screams sane.

But even though he sticks close, he moves himself out of the line of fire, a little bit. The last thing he wants is for Mad March to go for him and for Aziraphale to have to jump in to protect him. ]

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