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happyheartsstaff) wrote in
angryhearts2020-05-11 03:11 pm
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to lose all my senses โ
THAT IS JUST SO TYPICALLY ME
It's not clear how many days it's been since you arrived in Wonderland. With it stuck in perpetual twilight, it could have been days, perhaps longer — everything starts to blur together, in this artificially joyful place. Maybe you've started to feel like you you're getting used to it, maybe not...But eventually, something happens to break the monotony. Your ears begin to ring, and ring, and ring and then — stop. The lights become blinding, forcing you to squeeze your eyes shut and try to rub the afterimage of all that light from them — but when you open your eyes, you still can't see.
The staff don't understand when you ask them what's happened to you. "You've always been like this", they insist. They sign at you, or try to hand you papers written in braille — if you insist you've never signed in your life, or that you can't read braille, they laugh at your funny joke. You begin to wonder — have you always been this way? You were so sure... But everyone around you is equally sure of their truth, and their voices are so much louder.
As if that weren't enough, nothing in the hotel can be found in the same place twice. All the shops keep switching places, once you enter one area it's as though everything shifts in the minutes before you leave again. Getting back to your room is a struggle — where are the elevators? Finding food is nearly impossible — the Pig & Pepper was there, but now it's not. The staff are equally useless here — they have no idea what you mean about moving shops. Where would you want to move to when all your needs are accounted for right here?
What is going on?
SEE NO EVIL, HEAR NO EVIL — 5/11
The day starts like any other has in the Hotel — unsure if a new day has started at all. Perpetual twilight and lack of clocks makes it difficult to tell time here in the Hotel, but on this particular day, something breaks up the monotony. It begins slowly — or else it happens all at once. Over the course of the day, all Oysters find themselves losing a sense. Staff don't understand their complaints — you've always been like this, they say, gentle, as though to a person in the middle of a break with reality.
Losing your temper won't help, either. Oysters who shout and yell will find staff remaining frustrating calm and compassionate, insisting that they cannot fix what has always been and murmuring about Mad March before taking their leave. Physical aggression may result in a spike of fear, but staff will quickly make their exit and may avoid that Oyster for a while.
If that wasn't enough, nothing in the Hotel is staying put.
Losing your temper won't help, either. Oysters who shout and yell will find staff remaining frustrating calm and compassionate, insisting that they cannot fix what has always been and murmuring about Mad March before taking their leave. Physical aggression may result in a spike of fear, but staff will quickly make their exit and may avoid that Oyster for a while.
If that wasn't enough, nothing in the Hotel is staying put.
IT'S LIKE A MAZE IN HERE — 5/11
The interior of the Hotel has ceased to remain stationary. Beginning at the same time as the loss of senses, the establishments of the Hotel begin to jump around, never staying in the same place twice. An Oyster may have entered the Pool of Tears from the lobby, but exit it into the middle of the casino. The Pig & Pepper Buffet is never in the same place twice, and always seems to move right when Oysters desperately need a meal.
Even as the old shops move, new establishments seem to be being added, but they aren't easy to find — Oysters will see a new sign across the building from where they are, only to see it's moved again by the time they get there. If you take your eyes off an establishment as you head toward it, it disappears and reappears elsewhere. Making it to the new establishments will take some time and dedication (or perhaps plain stubbornness), but there are rewards in it for any Oyster that can manage the feat!
Even as the old shops move, new establishments seem to be being added, but they aren't easy to find — Oysters will see a new sign across the building from where they are, only to see it's moved again by the time they get there. If you take your eyes off an establishment as you head toward it, it disappears and reappears elsewhere. Making it to the new establishments will take some time and dedication (or perhaps plain stubbornness), but there are rewards in it for any Oyster that can manage the feat!
Back To Rights — 5/15
A few days after the effects of the event begin, they just as suddenly end. Sight, hearing, speech — they all return in a rush, possibly overwhelmingly so, and when one tries to make their way to a shop, it stays exactly where it was when they first saw it, and they exit the exact same place they entered. Staff will react much the same way as they did when they were questioned after the loss of senses — you've always been like this.
You made it through, Oysters. You've completed your first event in the Hotel.
You made it through, Oysters. You've completed your first event in the Hotel.
We hope you enjoy this first event, Oysters! If you have any questions, please leave them on the first comment to this page. Happy playing!
ยฉ tessisamess
no subject
If they can do this I don't think I want to know what they'd consider repercussions.
[She sure looks like she doesn't like the idea there. Definitely not something she wants to find out. Except no, she'd really like to know what they'd do.]
no subject
Neither do I, really, but I have a feeling someone will give them a reason to show us before too long.
[Or, if nothing else, a reason for it to filter out. With the insistent utopia they seem to be going for currently, she's not sure they'd publicise what the ramifications are for lashing out.]
no subject
I agree. I just hope whoever does give them that reason doesn't face anything too cruel for it.
no subject
[Mikumo's not unfamiliar with having to watch that sort of thing happen to people - she just came off the back of being kidnapped and being used as a weapon herself before coming here. So while it definitely wouldn't be pleasant to watch, she's also probably seen worse.
It's not particularly something she wants to dwell on, though, so after a moment of musing, she types another message.]
Should we check if this is the only thing wrong? If they've changed something like this there's no reason they couldn't have changed something else about this place.
no subject
Now that you mention it I think we should. This would be the ideal time for someone to alter something else. With everything going on, it'd be easy to do that without us noticing.
[And then by the time they would notice, who knows what else could be happening.]
no subject
My room didn't seem changed when I left, but that may have just been because it was inconvenient to change them around us. I'd rather go further away from the rooms than double back first, though.
[It seems more likely to show a result than returning the way they came just to see if anything happened while their backs were turned.]
no subject
[Though hopefully it isn't doing much other than warping around like everything else seems to be.]
no subject
That, and if hearing isn't the only sense being removed. Someone blind would have a much harder time orienting themselves, and who knows if this is them putting everything forward at one time.
[Which is basically her wondering if they're going to shift which senses are gone, but other people having different ones missing is also a possibility even if she hasn't met them yet.]
no subject
[She can't help but think about what that must be like. Maybe things'll rotate and she'll get to experience it. Or maybe they won't. It's not like she has any idea about these things.]
no subject
[She's usually in and out of places fairly quickly when it comes to covert operations back home, so she doesn't usually need to map out somewhere thoroughly in her mind. The only other place she has that good of a mental map of is the Macross Elysion, and that's because she spends most of her time there back home.
For the moment, she gestures in the opposite direction of where she came from, which would normally be the direction of the casino.] This way, then?
no subject
[She'll follow along, also not having really gotten too much lay of the land here. She knows where her room is and the other establishments, but if she'd lost her sight, she doesn't think she'd be able to find her way without help. In Chaldea, it wouldn't be a problem, but here, she's at much more of a disadvantage.]
no subject
I'm quite sure this isn't usually so long.
[Almost as soon as she shows that message, they reach a part of the corridor that looks a little bit different.
Actually, it looks an awful lot like the corridors everyone's rooms are in, despite them having walked in the literal opposite direction.]
no subject
This is the way to our rooms. That's not right.
no subject
Should we keep going this way, or turn back?
[They know it's different now, but it's hard to tell whether going back is going to get them what going back from this location would usually get them, actually get them back to where they came from, or something else entirely.]
no subject
Let me check something.
[She'll head back down the corridor and take a look around the corner before motioning Mikumo over. Sure enough, instead of the way they came, it appears to the be the entrance to the buffet now.]
I thought it would be different, but I didn't expect this.
no subject
This place must obey its own set of rules. There's no reasonable explanation for them to be able to change things so quickly. Unless it was some kind of strange take on warp technology.
[She almost writes "fold technology" before remembering that "fold" hasn't seemed to be recognised by anyone else she's talked to here.]
no subject
[That's more or less the same reason she's sticking to vague terms and not saying it could be a reality marble. She hasn't run into anyone familiar with that sort of thing and that's actually fine with her for the time being.]
Though technology might be an easier explanation.
[She doesn't know for sure, but magic and magecraft can be complicated sometimes.]
no subject
Could be a bit of both. I can't say I've ever seen technology used to do something like this, but I feel like it'd be a niche need.
[As in nobody in any other circumstances would really need to be rearranging rooms randomly like this.] At least we know for sure it's more than one problem now.
no subject
[And one that can certainly make things much more difficult for everyone.]
no subject
[She's thinking sight, but if more esoteric senses like direction are included, that might be a problem too. She'd prefer to know if it's the same for everyone or if there's people who'll need more assistance.]
no subject
I'll do the same. The others might not have figured things out or like you said could be worse off.
no subject
I'll try back this way, then. If we take different paths I'd hope we might come across different people.