𝐻𝒜𝒫𝒫𝒴 𝐻𝐸𝒜𝑅𝒯𝒮 𝒮𝒯𝒜𝐹𝐹 (
happyheartsstaff) wrote in
angryhearts2020-05-11 03:11 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
to lose all my senses —
THAT IS JUST SO TYPICALLY ME
It's not clear how many days it's been since you arrived in Wonderland. With it stuck in perpetual twilight, it could have been days, perhaps longer — everything starts to blur together, in this artificially joyful place. Maybe you've started to feel like you you're getting used to it, maybe not...But eventually, something happens to break the monotony. Your ears begin to ring, and ring, and ring and then — stop. The lights become blinding, forcing you to squeeze your eyes shut and try to rub the afterimage of all that light from them — but when you open your eyes, you still can't see.
The staff don't understand when you ask them what's happened to you. "You've always been like this", they insist. They sign at you, or try to hand you papers written in braille — if you insist you've never signed in your life, or that you can't read braille, they laugh at your funny joke. You begin to wonder — have you always been this way? You were so sure... But everyone around you is equally sure of their truth, and their voices are so much louder.
As if that weren't enough, nothing in the hotel can be found in the same place twice. All the shops keep switching places, once you enter one area it's as though everything shifts in the minutes before you leave again. Getting back to your room is a struggle — where are the elevators? Finding food is nearly impossible — the Pig & Pepper was there, but now it's not. The staff are equally useless here — they have no idea what you mean about moving shops. Where would you want to move to when all your needs are accounted for right here?
What is going on?
SEE NO EVIL, HEAR NO EVIL — 5/11
The day starts like any other has in the Hotel — unsure if a new day has started at all. Perpetual twilight and lack of clocks makes it difficult to tell time here in the Hotel, but on this particular day, something breaks up the monotony. It begins slowly — or else it happens all at once. Over the course of the day, all Oysters find themselves losing a sense. Staff don't understand their complaints — you've always been like this, they say, gentle, as though to a person in the middle of a break with reality.
Losing your temper won't help, either. Oysters who shout and yell will find staff remaining frustrating calm and compassionate, insisting that they cannot fix what has always been and murmuring about Mad March before taking their leave. Physical aggression may result in a spike of fear, but staff will quickly make their exit and may avoid that Oyster for a while.
If that wasn't enough, nothing in the Hotel is staying put.
Losing your temper won't help, either. Oysters who shout and yell will find staff remaining frustrating calm and compassionate, insisting that they cannot fix what has always been and murmuring about Mad March before taking their leave. Physical aggression may result in a spike of fear, but staff will quickly make their exit and may avoid that Oyster for a while.
If that wasn't enough, nothing in the Hotel is staying put.
IT'S LIKE A MAZE IN HERE — 5/11
The interior of the Hotel has ceased to remain stationary. Beginning at the same time as the loss of senses, the establishments of the Hotel begin to jump around, never staying in the same place twice. An Oyster may have entered the Pool of Tears from the lobby, but exit it into the middle of the casino. The Pig & Pepper Buffet is never in the same place twice, and always seems to move right when Oysters desperately need a meal.
Even as the old shops move, new establishments seem to be being added, but they aren't easy to find — Oysters will see a new sign across the building from where they are, only to see it's moved again by the time they get there. If you take your eyes off an establishment as you head toward it, it disappears and reappears elsewhere. Making it to the new establishments will take some time and dedication (or perhaps plain stubbornness), but there are rewards in it for any Oyster that can manage the feat!
Even as the old shops move, new establishments seem to be being added, but they aren't easy to find — Oysters will see a new sign across the building from where they are, only to see it's moved again by the time they get there. If you take your eyes off an establishment as you head toward it, it disappears and reappears elsewhere. Making it to the new establishments will take some time and dedication (or perhaps plain stubbornness), but there are rewards in it for any Oyster that can manage the feat!
Back To Rights — 5/15
A few days after the effects of the event begin, they just as suddenly end. Sight, hearing, speech — they all return in a rush, possibly overwhelmingly so, and when one tries to make their way to a shop, it stays exactly where it was when they first saw it, and they exit the exact same place they entered. Staff will react much the same way as they did when they were questioned after the loss of senses — you've always been like this.
You made it through, Oysters. You've completed your first event in the Hotel.
You made it through, Oysters. You've completed your first event in the Hotel.
We hope you enjoy this first event, Oysters! If you have any questions, please leave them on the first comment to this page. Happy playing!
© tessisamess
no subject
Not with all of them stuck here, at least. And especially not with just how damn disappointed Aziraphale looks, and now it's Sam's turn to feel a stab of empathy.
Some people are protectors, helpers, and when they don't have that to fall back on, well. Sam knows what it's like to feel useless, is all. ]
I don't know what it's like to be cut off from something like that, but, uh. You don't have to have your powers to help. Sometimes just being a friend can make a big difference.
no subject
Do you think so?
[ But it's true, isn't it? A lot of the things he needed in his life were just... someone to be there and listen to him. Maybe bring over a bottle of wine, and some conversation. ]
I could do that.
[ And then, softly: ]
You are a good man, Sam.
no subject
[ And he's speaking both from the perspective of seeing what having an actual support system could do for the people he worked with as well as from personal experience. His life may be more complicated, but as far as he's concerned it's been inarguably better since Steve and Nat showed up on his front door.
He ducks his head a little when he reads that last remark, giving a soft huff that's supposed to be a chuckle but can't help sounding just a bit pleased. ]
Well, if an angel thinks so, who am I to argue?
[ He leans in just enough to briefly bump his shoulder against Aziraphale's before pulling back with a thoughtful hum. ] Is it an insult if I say so are you?
no subject
[ He smiles, warmly, something fond and ethereal in his memories, like he's scrolling through a whole thousands' of years worth of them. ]
Suppose I'm an honorary human.
[ He is still kind of sad - after all, all his powers were supposed to be for the assistance of humankind. And usually he didn't use them that way, he'd fill up a bottle of wine or put cherries in a cake he forgot to put cherries in. But sometimes he'd keep a pram from straying into the street, or mend broken bones, or frequent a discreet gentleman's club for the purpose of keeping it under angelic protection.
He supposes, like he had been on the Ark or during the Black Death, when he was prohibited from interfering with God's plan, that he will just have to buck up and deal with it.
It is nice to know he has support. ]
You know, I think... we should have a drink. What do you say?