𝐻𝒜𝒫𝒫𝒴 𝐻𝐸𝒜𝑅𝒯𝒮 𝒮𝒯𝒜𝐹𝐹 (
happyheartsstaff) wrote in
angryhearts2020-05-11 03:11 pm
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to lose all my senses —
THAT IS JUST SO TYPICALLY ME
It's not clear how many days it's been since you arrived in Wonderland. With it stuck in perpetual twilight, it could have been days, perhaps longer — everything starts to blur together, in this artificially joyful place. Maybe you've started to feel like you you're getting used to it, maybe not...But eventually, something happens to break the monotony. Your ears begin to ring, and ring, and ring and then — stop. The lights become blinding, forcing you to squeeze your eyes shut and try to rub the afterimage of all that light from them — but when you open your eyes, you still can't see.
The staff don't understand when you ask them what's happened to you. "You've always been like this", they insist. They sign at you, or try to hand you papers written in braille — if you insist you've never signed in your life, or that you can't read braille, they laugh at your funny joke. You begin to wonder — have you always been this way? You were so sure... But everyone around you is equally sure of their truth, and their voices are so much louder.
As if that weren't enough, nothing in the hotel can be found in the same place twice. All the shops keep switching places, once you enter one area it's as though everything shifts in the minutes before you leave again. Getting back to your room is a struggle — where are the elevators? Finding food is nearly impossible — the Pig & Pepper was there, but now it's not. The staff are equally useless here — they have no idea what you mean about moving shops. Where would you want to move to when all your needs are accounted for right here?
What is going on?
SEE NO EVIL, HEAR NO EVIL — 5/11
The day starts like any other has in the Hotel — unsure if a new day has started at all. Perpetual twilight and lack of clocks makes it difficult to tell time here in the Hotel, but on this particular day, something breaks up the monotony. It begins slowly — or else it happens all at once. Over the course of the day, all Oysters find themselves losing a sense. Staff don't understand their complaints — you've always been like this, they say, gentle, as though to a person in the middle of a break with reality.
Losing your temper won't help, either. Oysters who shout and yell will find staff remaining frustrating calm and compassionate, insisting that they cannot fix what has always been and murmuring about Mad March before taking their leave. Physical aggression may result in a spike of fear, but staff will quickly make their exit and may avoid that Oyster for a while.
If that wasn't enough, nothing in the Hotel is staying put.
Losing your temper won't help, either. Oysters who shout and yell will find staff remaining frustrating calm and compassionate, insisting that they cannot fix what has always been and murmuring about Mad March before taking their leave. Physical aggression may result in a spike of fear, but staff will quickly make their exit and may avoid that Oyster for a while.
If that wasn't enough, nothing in the Hotel is staying put.
IT'S LIKE A MAZE IN HERE — 5/11
The interior of the Hotel has ceased to remain stationary. Beginning at the same time as the loss of senses, the establishments of the Hotel begin to jump around, never staying in the same place twice. An Oyster may have entered the Pool of Tears from the lobby, but exit it into the middle of the casino. The Pig & Pepper Buffet is never in the same place twice, and always seems to move right when Oysters desperately need a meal.
Even as the old shops move, new establishments seem to be being added, but they aren't easy to find — Oysters will see a new sign across the building from where they are, only to see it's moved again by the time they get there. If you take your eyes off an establishment as you head toward it, it disappears and reappears elsewhere. Making it to the new establishments will take some time and dedication (or perhaps plain stubbornness), but there are rewards in it for any Oyster that can manage the feat!
Even as the old shops move, new establishments seem to be being added, but they aren't easy to find — Oysters will see a new sign across the building from where they are, only to see it's moved again by the time they get there. If you take your eyes off an establishment as you head toward it, it disappears and reappears elsewhere. Making it to the new establishments will take some time and dedication (or perhaps plain stubbornness), but there are rewards in it for any Oyster that can manage the feat!
Back To Rights — 5/15
A few days after the effects of the event begin, they just as suddenly end. Sight, hearing, speech — they all return in a rush, possibly overwhelmingly so, and when one tries to make their way to a shop, it stays exactly where it was when they first saw it, and they exit the exact same place they entered. Staff will react much the same way as they did when they were questioned after the loss of senses — you've always been like this.
You made it through, Oysters. You've completed your first event in the Hotel.
You made it through, Oysters. You've completed your first event in the Hotel.
We hope you enjoy this first event, Oysters! If you have any questions, please leave them on the first comment to this page. Happy playing!
© tessisamess
no subject
"Why do they need water in here?"
no subject
She could see the benefit of having a pool for swimming laps that was separate from the one other guests used for entertainment and relaxation, but at the moment, she thought it was entirely unnecessary.
"I'm guessing everything is top of the line, too. Aside from, well, this, the hotel seems very accommodating."
Which she found incredibly suspicious.
no subject
He dips his hand in the water. "It's so surprising that the water is always warm here." Not that bitter bite of coolness that the lakes, rivers and ponds back home have.
no subject
She sounded thoughtful, but she didn't say anything more. A moment later, she knelt next to him, similarly dipping her fingers in to test the water.
"Nothing but the very best," she said finally, "Keep us happy and healthy. And if, on occasion, they should make us blind or deaf or rearrange the rooms, we shouldn't have anything to complain about, I suppose."
no subject
"But if they want us to stay healthy then that means at least they don't intend to kill us." Which is at least a little reassuring.
no subject
She turned toward the sound of his voice, pulling her hand back out of the water. "And I wouldn't be so sure about that."
Sometimes there were other reasons to lull your prisoners into a false sense of comfort. River didn't trust much of anything right now.
no subject
"You think they would still plan on harming us? I mean so far the things they have done..seem rather tame. I don't sense any actual malice."
no subject
She too backed away from the pool. "I've never liked a comfortable prison."
no subject
Wei Wuxian isn't afraid of charging forward to protect people if he has to. But it's hard when there is no telling what or who the enemy really is.
no subject
"You know, I think you and I are going to get along just fine."
no subject
"We already are! I look forward to meeting again when we have our sight."