𝐻𝒜𝒫𝒫𝒴 𝐻𝐸𝒜𝑅𝒯𝒮 𝒮𝒯𝒜𝐹𝐹 (
happyheartsstaff) wrote in
angryhearts2020-09-11 09:01 pm
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leave her behind with the kids —
THE KIDS ARE ALRIGHT
Does anything in this hotel ever stay put? Those who go looking for the gym, the hotel spa, or the nightclub are out of luck one day, as they're simply no longer there. The hallways themselves go topsy-turvy, only staying put when one looks directly at them. For those who've been here long enough to have seen the last time the hotel shifted like this and remember how unhelpful the hotel staff were — it seems little there has changed. The only difference is the manner in which they are useless. They will acknowledge the shifting hallways, of course, and even provide direction back to the lobby, but profess they are much too busy to provide an escort.
Eventually, the hallways settle. Gone are The Caucus-Race, the Pearls Within, and the Rabbit Hole in favor of new amenities. Where once there was a gym, there's now an indoor playground. The nightclub has been replaced with an arcade, and the spa is now a massive movie theater. Were there always quite so many kids items on the restaurant menus? When did This Elegant Thimble get such a large children's section?
If asked, the hotel staff will shrug. Some will insist things have been this way for as long as they've been working there. Others will state that, like their wonderful Queen, the hotel will always know what's needed for any occasion and make suitable preparations.
ARCADE
9/11 - 9/23
The arcade, if possible, seems even larger than the nightclub that once stood in its place. There are rows of pinball, action games, shooting games, driving games. An entire room of air hockey, and another of dancing games. Clusters of skee-ball, whack-a-mole, and claw machines. The floors seem to be eternally sticky with spilled soda, and the smell of pizza and sugar permeates the air. No matter how many patrons are within sight, the sound of laughter and excited shrieking somehow seems to echo throughout the arcade.
Token dispensers are scattered amongst the games. Hotel staff will be stationed at the snack bar and the prize counter, ready to hand out tokens or trade tickets won from the games for small prizes.
Occasionally, one of the games will spark and short out. If asked, hotel staff will say it's out of order and put up a sign proclaiming it so. They don't seem all that concerned about fixing it. Soon enough, it will seem to fix itself and switch back on. It will still spark every so often, and something about the music will seem off. Anyone who decides to play one of these games anyway will find themselves feeling slightly dizzy. Is the arcade spinning around them, or is that just them?
When the spinning stops, they will no longer be where they were before. They will find themselves in the middle of the game they had previously been playing, regardless of what it was. Welcome to the other side of the arcade — where the game play is more realistic than ever! Hopefully they had a partner brought in with them, or someone else comes along to try to play who can help them win the game to get back out.
Token dispensers are scattered amongst the games. Hotel staff will be stationed at the snack bar and the prize counter, ready to hand out tokens or trade tickets won from the games for small prizes.
Occasionally, one of the games will spark and short out. If asked, hotel staff will say it's out of order and put up a sign proclaiming it so. They don't seem all that concerned about fixing it. Soon enough, it will seem to fix itself and switch back on. It will still spark every so often, and something about the music will seem off. Anyone who decides to play one of these games anyway will find themselves feeling slightly dizzy. Is the arcade spinning around them, or is that just them?
When the spinning stops, they will no longer be where they were before. They will find themselves in the middle of the game they had previously been playing, regardless of what it was. Welcome to the other side of the arcade — where the game play is more realistic than ever! Hopefully they had a partner brought in with them, or someone else comes along to try to play who can help them win the game to get back out.
MOVIE NIGHT
9/11 - 9/23
The entrance to the movie theater is lined with concession stands. Snacks and drinks of every kind can be picked up here before going into one of the theater's two auditoriums. Films will be playing round the clock in both, a different one on each screen. Oysters may find the same movies they would have seen on their own world, movies one might find on modern day Earth, or even movies about old folktales or traditional stories that might have been told where they were from. The only thing that will not be showing is any version of Alice in Wonderland, or any story set in Wonderland itself.
At times, particular showings may be billed as interactive. These will be of all genres: musicals, adventures, mysteries, romance, comedies, even horror. Oysters who attend these will be encouraged to dress up, and will even be shown to a dressing room with a selection of suitable clothes. It will only be after they've been seated and the film starts that what is meant by interactive will become clear.
The musicals will have sing alongs, with people from the audience being pulled up to participate in the dance numbers. The adventures and mysteries will have characters on the screen turn to the audience as though they are part of the story, inviting them along in the investigation or interrogating them as a suspect. Protagonists and antagonists alike will walk off the screen of horror movies, seeking help from or looking to torment the audience until their story is completed and they are sent back to their film world. Comedies and romances will find those in the audience being pulled up to act out parts of the story — and may find themselves transported into the setting until they do.
At times, particular showings may be billed as interactive. These will be of all genres: musicals, adventures, mysteries, romance, comedies, even horror. Oysters who attend these will be encouraged to dress up, and will even be shown to a dressing room with a selection of suitable clothes. It will only be after they've been seated and the film starts that what is meant by interactive will become clear.
The musicals will have sing alongs, with people from the audience being pulled up to participate in the dance numbers. The adventures and mysteries will have characters on the screen turn to the audience as though they are part of the story, inviting them along in the investigation or interrogating them as a suspect. Protagonists and antagonists alike will walk off the screen of horror movies, seeking help from or looking to torment the audience until their story is completed and they are sent back to their film world. Comedies and romances will find those in the audience being pulled up to act out parts of the story — and may find themselves transported into the setting until they do.
DAYCARE AND PLAYGROUND
9/11 - 9/23
The front of the daycare is small, with a place to check in and drop off or pick up kids. This is the only area that Oysters who are not either helping out at the daycare or being dropped off themselves will be able to easily access. Behind this are sectioned off areas for quieter activities, with materials such as books, art supplies, toys, etc. There's a small kitchen that will be off limits to the kids, and an area for snack time and nap time. Hotel staff are very present and interactive in these areas — reading to children, making crafts with them, telling stories, fixing snacks. Some will be taking a quiet break for themselves in the kitchen, and may be willing to talk to Oysters helping out at the daycare.
The back of the daycare is an expansive indoor playground. Here, the children are mostly left to their own devices. There are some hotel staff out there to keep an eye on the children as they play, but they tend to cluster together for conversation. Oysters helping out at the daycare will be somewhat warily included in this if they approach. These hotel staff will mostly be dismissive of any children coming to them unless they are injured or crying. There are multiple parts of the playground that can be used to sneak in and out to the hotel area at large, if one is looking carefully! Any children who are not supposed to be there have a low risk of being caught unless they draw attention to themselves or try to enter the other area of the daycare.
The other children in the daycare fall mostly between the ages of 6-11, with three or four outliers who appear to be toddlers or in the 12-13 age range. Astute Oysters likely to observe the behavior of the children will notice that there are clear social groups among them, as though they have known each other long enough to have friends they're accustomed to playing with. There are some who seem friendly and popular, some who seem to keep to themselves, some who seem to have good relationships with the hotel staff and others who seem determined to cause trouble, those who are bullies and those who are picked on. Their willingness to play with or answer questions from Oyster children or adults is equally as varied.
There will be a posted list of Oysters banned from helping out at the daycare. It will not be easily seen from the front of the daycare, but hotel staff will identify who is on it if asked. It will include the below names:
Characters on this list who have been de-aged will also find that hotel staff are reluctant to accept them into the daycare. They will be allowed only if someone not on the list vouches for them, and otherwise will have to sneak in through the playground.
The back of the daycare is an expansive indoor playground. Here, the children are mostly left to their own devices. There are some hotel staff out there to keep an eye on the children as they play, but they tend to cluster together for conversation. Oysters helping out at the daycare will be somewhat warily included in this if they approach. These hotel staff will mostly be dismissive of any children coming to them unless they are injured or crying. There are multiple parts of the playground that can be used to sneak in and out to the hotel area at large, if one is looking carefully! Any children who are not supposed to be there have a low risk of being caught unless they draw attention to themselves or try to enter the other area of the daycare.
The other children in the daycare fall mostly between the ages of 6-11, with three or four outliers who appear to be toddlers or in the 12-13 age range. Astute Oysters likely to observe the behavior of the children will notice that there are clear social groups among them, as though they have known each other long enough to have friends they're accustomed to playing with. There are some who seem friendly and popular, some who seem to keep to themselves, some who seem to have good relationships with the hotel staff and others who seem determined to cause trouble, those who are bullies and those who are picked on. Their willingness to play with or answer questions from Oyster children or adults is equally as varied.
There will be a posted list of Oysters banned from helping out at the daycare. It will not be easily seen from the front of the daycare, but hotel staff will identify who is on it if asked. It will include the below names:
- Lan Wangji (novel)
- Wu Xie
- Wei Wuxian (novel)
- Crowley
- Commander Shepard
- Matthew Murdock
- Lan Wangji (TV)
- Sam Wilson
Characters on this list who have been de-aged will also find that hotel staff are reluctant to accept them into the daycare. They will be allowed only if someone not on the list vouches for them, and otherwise will have to sneak in through the playground.
If you have any questions, please leave them over here! For those interested in asking questions or interacting with the daycare staff, please reply to the first comment on this page, and the second comment for the other children!
© tessisamess
Sessyoin Kiara | Fate/Grand Order
[Early on in the event, Kiara's still her usual self. And she's certainly intrigued by the new changes to the hotel. Okay, she's a little disappointed the spa is now a movie theater, but it's nothing she can't get over. She can also deal with the layout changing around here, though occasionally it's possible to catch her in the halls looking a little exasperated with the whole thing, even her patience seemingly has limits.
Though it's truly hard for her to be too upset with things given recent gifts. She's quite pleased with the recent teas she's acquired, even if she hasn't quite let anyone in on what she's regained. Maybe she will. At some point. But that's not important right now.
What's important is the sudden influx of children into the hotel. Where did they come from? Whose kids are they? She's certainly curious about that, but she figures she won't get anywhere asking the staff. And she won't badger the children about it either, that would just be cruel. Instead, she'll just speculate about it with her fellow Oysters.
Though, if anyone wants to talk to her while she's still an adult, there isn't too much time for that since...]
[B]
[Soon she'll find herself much younger and without any memories of the entire mess that is her adult self. And yes, it was a little scary at first, waking up in a strange place without any of the faces she's used to seeing and having to use the Empathy's translator more often (since she lacks the language skills her older self has). Even weirder that she's been encouraged to try the various attractions in the hotel instead of sticking to her room, she isn't used to that at all. But she figures that so long as the staff says it's okay, then it must be okay, right?
So she'll at least give the arcade a shot, she's never had the chance to try skee ball or play wack a mole and she's certainly enjoying it, even if she's not sure the targets are supposed to disappear like that. She doesn't seem to spend too long playing any of the games though, taking frequent breaks so she doesn't tire herself out. But after a while, she seems to have acquired a mass of tickets and start making a beeline for the prize counter.]
[C]
[Kiara will also spend a fair bit of time in the daycare. While it's tempting to run wild, she knows she probably shouldn't. So spending time with the other kids in a more relaxing setting seems like a good idea. Sure, she's a little wise beyond her years, but she also adores storytime, and wouldn't miss that for the world, so her decision making isn't entirely health related.
...but maybe she enjoys storytime a little too much as at some point during the event, she'll have absconded with a mermaid tail from the movie theater's dressing room and will insist to anyone who asks that she's the Little Mermaid. The older her would probably be mortified by this, but since she's not around right now, there's just the younger Kiara's joy at getting to dress up as her favorite storybook character. And hang out with other kids too!]
b.
Seeing the girl walking with purpose Giyu stops in his track, that is right in front of her. He tries holding out the tickets to her because perhaps she is collecting them all. So far this is the part he hadn't understood the purpose of the games and the tickets they spit out.]
What do I do with all this? [Wait! Would she understand him. He had been having some pretty bad luck in the language department so far.]
no subject
[She hasn't had a ton of luck with the language barrier either, so this is a bit of a surprise. It's a good one though and she's happy to try and help.]
You exchange them over at the ticket counter! There's a ton of prizes!
no subject
[He looks down at the tickets he was able to gather in his arms and begins to pick up the streams of them that have been dragging behind him. He had no idea what sort of prizes he can trade these in for but once he feels he has got most of the tickets off the floor he looks up at the girl once more.]
What sort of prizes can we get?
no subject
[This'll probably go on for a while as she excitedly recites everything she saw over there. This is her first time in an arcade, so the idea of being able to exchange tickets for all of that stuff is incredible.]
no subject
This place is distracting.
[The statement isn't directed towards her. He is trying to focus. It's then he comes to a realization. Maybe like him, she too was brought here for some reason unless this was her home.]
You're not from here either right?
no subject
No, I'm not from here. This is the first time I've left my house in...
[She actually doesn't know how long, if ever?]
...in a while.
no subject
A while? That's how long? I haven't left Mt. Sagiri in a while either but somehow I feel your while is longer than mine.
no subject
I'm sick, so I'm not supposed to leave the house. Don't worry though, it's not contagious, and I get lots of visitors!
[She's not lonely at all...except kind of. She has visitors but most of them don't actually care too too much about her for the most part. It's essentially lip service, not that she knows the term.]
I'm sure I've left before, but I must've been so little I don't remember it.
no subject
Are you feeling okay now? You don't need to rest?
[He thinks it over a moment before he tries to gather up his own tickets so that one of his hands is free but he hesitates to offer it to her unsure of how to go about it.] I can keep you company if you want just in case anything happens, and anything I don't know anyone here so maybe we can work together?
a
She regards the situation a bit distantly, but with Kiara the only adult currently in sight, she takes a chance to question.] This is a remarkable amount of infants for one place. Is this a primitive laboratory for creating new life?
[She doesn't exactly sound judgemental, but there's definitely the air of someone ancient and unbelievably advanced enough that just about anything would look primitive to her just as a matter of fact.]
no subject
The demeanor change is more intriguing to her though. Mikumo certainly doesn't sound like her usual stuff. And given everything going on, Kiara can't help but wonder why exactly that is. But first, there's the need to address the question asked.]
Oh no, I don't think they're being....created here. At least not in the usual sense.
[She blushes slightly, having decided to entirely get the wrong idea about the question asked.]
I'm sure if that were the case, I would've heard something. I'm under the impression they've merely been left here in the staff's care.
[Though left from where is a good question!]
no subject
I refer to creation rather than procreation of one's own kind, if that is your "usual sense". [She's assuming Kiara is what she'd consider a descendant of her kind, and most of them were designed to have their own offspring. Protoculture are just out here making new species for no good reason.] How unusual that a place with the ability to draw one of my kind here would be doing something so simple as looking over infants. You say there are staff - are they here only to care for the young ones, or another reason?
[Hotels weren't really a thing in her time.]
no subject
[Kiara has a similar smile on her face while apologizing for her gaffe. It looks friendly enough, but she'd rather hurry through excusing her eccentricities now because that question about the staff just adds to mystery.]
But the staff...they serve a number of purposes here. Despite what they might say, caring for the children seems to be a new responsibility. Usually, their duties involve to keeping the hotel running smoothly, tending to the needs of the guests within reason. Guests meaning people like yourself or me. Normally I wouldn't feel the need to clarify, but this all seems very new to you.
[She's beginning to ponder what would happen to someone without a childhood if they suddenly lost a few years off their age. Not that she knows for sure those are Mikumo's circumstances, but given everything else, she thinks it's definitely possibility.]
After all, this is your first stay in this hotel, isn't it?
no subject
[Protoculture did at least have a large enough civilisation to require places to stay that weren't at one's home, even if the term hotel escapes her.]
But I have been impolite in my priorities. You may call me the Star Singer. And you are?
[The way she gives that title implies it's one of those titles that's so significant it overrides any name she might've had beforehand.]
no subject
[She thinks that's a fine enough explanation and it saves her from having to explain the workings of a hotel any further.]
And my name is Sessyoin Kiara, but please, just call me Kiara. But if I may, what is a Star Singer? That sounds rather important.
no subject
[Singing across galaxies would probably be a big deal to some people, but to her it just seems to be a familiar fact of life rather than an incredible ability.] It would appear that resonance has been stripped from me in coming to this place, however.
no subject
[And doesn't really match the singing soldier thing she was told about earlier. So that's something! But she's not the only one with a seemingly conflicting backstory and Kiara figures she can at least share some of that.]
Truth be told, I've been a priestess myself, but reaching through the galaxy, that's a bit outside of my capabilities, right stage or not.
[She has no idea if Mikumo will remember that or not when things go back to normal, but she isn't entirely concerned with it.]
You must be quite powerful to be able to accomplish something like that.
no subject
[It's not exactly a regular occurrence, but she seems almost nostalgically pleased with the memory.]
What manner of priestess were you? You sound as if you have been here some time, I would hope your absence has not left anyone in need of guidance.
[She sounds a little concerned, but if Kiara only was a priestess, she's hoping being here didn't cause too many problems in her own world.]