𝐻𝒜𝒫𝒫𝒴 𝐻𝐸𝒜𝑅𝒯𝒮 𝒮𝒯𝒜𝐹𝐹 (
happyheartsstaff) wrote in
angryhearts2020-09-11 09:01 pm
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leave her behind with the kids —
THE KIDS ARE ALRIGHT
Does anything in this hotel ever stay put? Those who go looking for the gym, the hotel spa, or the nightclub are out of luck one day, as they're simply no longer there. The hallways themselves go topsy-turvy, only staying put when one looks directly at them. For those who've been here long enough to have seen the last time the hotel shifted like this and remember how unhelpful the hotel staff were — it seems little there has changed. The only difference is the manner in which they are useless. They will acknowledge the shifting hallways, of course, and even provide direction back to the lobby, but profess they are much too busy to provide an escort.
Eventually, the hallways settle. Gone are The Caucus-Race, the Pearls Within, and the Rabbit Hole in favor of new amenities. Where once there was a gym, there's now an indoor playground. The nightclub has been replaced with an arcade, and the spa is now a massive movie theater. Were there always quite so many kids items on the restaurant menus? When did This Elegant Thimble get such a large children's section?
If asked, the hotel staff will shrug. Some will insist things have been this way for as long as they've been working there. Others will state that, like their wonderful Queen, the hotel will always know what's needed for any occasion and make suitable preparations.
ARCADE
9/11 - 9/23
The arcade, if possible, seems even larger than the nightclub that once stood in its place. There are rows of pinball, action games, shooting games, driving games. An entire room of air hockey, and another of dancing games. Clusters of skee-ball, whack-a-mole, and claw machines. The floors seem to be eternally sticky with spilled soda, and the smell of pizza and sugar permeates the air. No matter how many patrons are within sight, the sound of laughter and excited shrieking somehow seems to echo throughout the arcade.
Token dispensers are scattered amongst the games. Hotel staff will be stationed at the snack bar and the prize counter, ready to hand out tokens or trade tickets won from the games for small prizes.
Occasionally, one of the games will spark and short out. If asked, hotel staff will say it's out of order and put up a sign proclaiming it so. They don't seem all that concerned about fixing it. Soon enough, it will seem to fix itself and switch back on. It will still spark every so often, and something about the music will seem off. Anyone who decides to play one of these games anyway will find themselves feeling slightly dizzy. Is the arcade spinning around them, or is that just them?
When the spinning stops, they will no longer be where they were before. They will find themselves in the middle of the game they had previously been playing, regardless of what it was. Welcome to the other side of the arcade — where the game play is more realistic than ever! Hopefully they had a partner brought in with them, or someone else comes along to try to play who can help them win the game to get back out.
Token dispensers are scattered amongst the games. Hotel staff will be stationed at the snack bar and the prize counter, ready to hand out tokens or trade tickets won from the games for small prizes.
Occasionally, one of the games will spark and short out. If asked, hotel staff will say it's out of order and put up a sign proclaiming it so. They don't seem all that concerned about fixing it. Soon enough, it will seem to fix itself and switch back on. It will still spark every so often, and something about the music will seem off. Anyone who decides to play one of these games anyway will find themselves feeling slightly dizzy. Is the arcade spinning around them, or is that just them?
When the spinning stops, they will no longer be where they were before. They will find themselves in the middle of the game they had previously been playing, regardless of what it was. Welcome to the other side of the arcade — where the game play is more realistic than ever! Hopefully they had a partner brought in with them, or someone else comes along to try to play who can help them win the game to get back out.
MOVIE NIGHT
9/11 - 9/23
The entrance to the movie theater is lined with concession stands. Snacks and drinks of every kind can be picked up here before going into one of the theater's two auditoriums. Films will be playing round the clock in both, a different one on each screen. Oysters may find the same movies they would have seen on their own world, movies one might find on modern day Earth, or even movies about old folktales or traditional stories that might have been told where they were from. The only thing that will not be showing is any version of Alice in Wonderland, or any story set in Wonderland itself.
At times, particular showings may be billed as interactive. These will be of all genres: musicals, adventures, mysteries, romance, comedies, even horror. Oysters who attend these will be encouraged to dress up, and will even be shown to a dressing room with a selection of suitable clothes. It will only be after they've been seated and the film starts that what is meant by interactive will become clear.
The musicals will have sing alongs, with people from the audience being pulled up to participate in the dance numbers. The adventures and mysteries will have characters on the screen turn to the audience as though they are part of the story, inviting them along in the investigation or interrogating them as a suspect. Protagonists and antagonists alike will walk off the screen of horror movies, seeking help from or looking to torment the audience until their story is completed and they are sent back to their film world. Comedies and romances will find those in the audience being pulled up to act out parts of the story — and may find themselves transported into the setting until they do.
At times, particular showings may be billed as interactive. These will be of all genres: musicals, adventures, mysteries, romance, comedies, even horror. Oysters who attend these will be encouraged to dress up, and will even be shown to a dressing room with a selection of suitable clothes. It will only be after they've been seated and the film starts that what is meant by interactive will become clear.
The musicals will have sing alongs, with people from the audience being pulled up to participate in the dance numbers. The adventures and mysteries will have characters on the screen turn to the audience as though they are part of the story, inviting them along in the investigation or interrogating them as a suspect. Protagonists and antagonists alike will walk off the screen of horror movies, seeking help from or looking to torment the audience until their story is completed and they are sent back to their film world. Comedies and romances will find those in the audience being pulled up to act out parts of the story — and may find themselves transported into the setting until they do.
DAYCARE AND PLAYGROUND
9/11 - 9/23
The front of the daycare is small, with a place to check in and drop off or pick up kids. This is the only area that Oysters who are not either helping out at the daycare or being dropped off themselves will be able to easily access. Behind this are sectioned off areas for quieter activities, with materials such as books, art supplies, toys, etc. There's a small kitchen that will be off limits to the kids, and an area for snack time and nap time. Hotel staff are very present and interactive in these areas — reading to children, making crafts with them, telling stories, fixing snacks. Some will be taking a quiet break for themselves in the kitchen, and may be willing to talk to Oysters helping out at the daycare.
The back of the daycare is an expansive indoor playground. Here, the children are mostly left to their own devices. There are some hotel staff out there to keep an eye on the children as they play, but they tend to cluster together for conversation. Oysters helping out at the daycare will be somewhat warily included in this if they approach. These hotel staff will mostly be dismissive of any children coming to them unless they are injured or crying. There are multiple parts of the playground that can be used to sneak in and out to the hotel area at large, if one is looking carefully! Any children who are not supposed to be there have a low risk of being caught unless they draw attention to themselves or try to enter the other area of the daycare.
The other children in the daycare fall mostly between the ages of 6-11, with three or four outliers who appear to be toddlers or in the 12-13 age range. Astute Oysters likely to observe the behavior of the children will notice that there are clear social groups among them, as though they have known each other long enough to have friends they're accustomed to playing with. There are some who seem friendly and popular, some who seem to keep to themselves, some who seem to have good relationships with the hotel staff and others who seem determined to cause trouble, those who are bullies and those who are picked on. Their willingness to play with or answer questions from Oyster children or adults is equally as varied.
There will be a posted list of Oysters banned from helping out at the daycare. It will not be easily seen from the front of the daycare, but hotel staff will identify who is on it if asked. It will include the below names:
Characters on this list who have been de-aged will also find that hotel staff are reluctant to accept them into the daycare. They will be allowed only if someone not on the list vouches for them, and otherwise will have to sneak in through the playground.
The back of the daycare is an expansive indoor playground. Here, the children are mostly left to their own devices. There are some hotel staff out there to keep an eye on the children as they play, but they tend to cluster together for conversation. Oysters helping out at the daycare will be somewhat warily included in this if they approach. These hotel staff will mostly be dismissive of any children coming to them unless they are injured or crying. There are multiple parts of the playground that can be used to sneak in and out to the hotel area at large, if one is looking carefully! Any children who are not supposed to be there have a low risk of being caught unless they draw attention to themselves or try to enter the other area of the daycare.
The other children in the daycare fall mostly between the ages of 6-11, with three or four outliers who appear to be toddlers or in the 12-13 age range. Astute Oysters likely to observe the behavior of the children will notice that there are clear social groups among them, as though they have known each other long enough to have friends they're accustomed to playing with. There are some who seem friendly and popular, some who seem to keep to themselves, some who seem to have good relationships with the hotel staff and others who seem determined to cause trouble, those who are bullies and those who are picked on. Their willingness to play with or answer questions from Oyster children or adults is equally as varied.
There will be a posted list of Oysters banned from helping out at the daycare. It will not be easily seen from the front of the daycare, but hotel staff will identify who is on it if asked. It will include the below names:
- Lan Wangji (novel)
- Wu Xie
- Wei Wuxian (novel)
- Crowley
- Commander Shepard
- Matthew Murdock
- Lan Wangji (TV)
- Sam Wilson
Characters on this list who have been de-aged will also find that hotel staff are reluctant to accept them into the daycare. They will be allowed only if someone not on the list vouches for them, and otherwise will have to sneak in through the playground.
If you have any questions, please leave them over here! For those interested in asking questions or interacting with the daycare staff, please reply to the first comment on this page, and the second comment for the other children!
© tessisamess
Xie Lian | Heaven Officials Blessing
The first thing Xie Lian notices when he wakes up is that this is definitely not his chambers. Never in his life has he seen such a run down and awful looking temple. He wonders what poor god is being honored with this place. He lowers his feet down to the ground and looks around for his clothing but all he can seem to find are some worn out white cultivation robes. What a nightmare...
The fourteen year old crown prince pulls those robes on but is determined to find more suitable clothing. He sticks his head out the door, "Where are you, Feng Xin? Something is amiss.." He is clearly the focus of some sort of elaborate prank and he is not pleased.
As he looks down the hallway he becomes even further perplexed. This is nothing like the palace or the temple. Stepping out into the hallway he puts his hands on his hips, "What is going on here? Someone needs to give me some answers!"
Arcade
He has finally obtained clothing that is still quite below his normal standards but far better then the torn robes of before. A long white tunic with golden toggles and embroidery that extends up from the bottom hem. No one seems to want to answer his questions about where he is or whom it was that kidnapped him but he will figure it out by doing a little more in depth investigating.
He wanders into the arcade and stares at the strange arrangement of devices that are all making various forms of noise and music that is swelling into just one loud obnoxious noise. He wonders how any one can stand it..except there are kids everywhere so clearly they can't hear it or have become immune to it.
He stops and watches someone playing for a few minutes, curious by what he is observing. He reaches out and taps the person on the shoulder, "Excuse me..what exactly are you doing?" And why...
Movie
Xie Lian hasn't given up on getting answers or getting home but as the days go by he has decided that sometimes it is just easier to relax and try to clear his head. The hotel is simply too loud for normal meditation methods so he has decided to try something else. He has been informed that the movies can be a good place to find other worlds. And so thinking it might be the key to getting out of there, he heads into one of the theaters.
He settles into one of the seats and waits for the screen to turn on. "If I can request the world this shows me, then please take me back to my own."
Apparently the movie isn't going to listen as a modern romance comes onto the screen.
"Ah...this won't do..."
II. Arcade
On his lap, he holds a big rabbit doll. When he was tapped, he turns around and shyly hides tucking his head into the animal at first while the game machine is running. Finally, he lowers the doll down once he sees it's not a cold staff member who wants to shoos him out.
"Playing game...?" He answered.
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"Is it not a little boring to play a game by yourself?"
Not that Xie Lian has any interest in playing the games of this place, but he is curious about why someone would want to.
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"It's a fighting game, so pick a fighter." He inserts coins for the both of them, and the screen shows a menu of playable characters to pick a fighter.
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He settles onto the seat next to him and takes the controller in his hand. "How does it work?" He selects a fighter, one dressed in black and red that seems to look tough.
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Lan Wangji shows him how controlling the character works, and he begins attacking his character, where the girl is jumping and flying with punches and kicks that keep knocking the other fighter down.
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"This is a rather violent game for a child." Xie Lian is no stranger to violence. Training in the sword since very young and knows that wars are a part of human life. But he still thinks this is a rather strange form of entertainment.
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"This is fun. Back home, the senior teachers trains disciples like this. But it's different. Everyone lifts weights, trees, and rocks, and do handstands. I just started sword-training."
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He could see the lifting of weights and handstands..kind of. He's not entirely sure what hand stands would be for. But getting stronger is certainly a part of training. He doesn't see any of that in this game.
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Either way, Lan Wangji is so focused on winning that his character beats up the other one within the fighting ring as the HP bar is whittling dangerously low mid-way until it becomes yellow and then red.
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He watches as his character dies, "You are definitely more skilled at this game then I."
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"How is your method different? Do you come from another province? Must be a different style than Lan Clan."
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His eyes look up at him in wonder and innocence. "Oh? You're a prince. Crown prince of Xianle? I never heard of that province. Is it far away to travel to your kingdom, your highness?" He remembers his manners and he hopes he's addressing him correctly.
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He would very much like to find out where exactly they are but no one seems to want to divulge that information.
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"I would very much like to return to my country and leave this Wonderland."
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In his mind, he thought about his jingshi and the lines of the rules he has to copy and memories for his lessons. He hoped he made it back before anyone in Cloud Recesses noticed he was missing...
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Xie Lians stands up and moves away from the game, "Thank you for the game but I should probably resume my examination of this place."
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