𝐻𝒜𝒫𝒫𝒴 𝐻𝐸𝒜𝑅𝒯𝒮 𝒮𝒯𝒜𝐹𝐹 (
happyheartsstaff) wrote in
angryhearts2020-09-11 09:01 pm
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leave her behind with the kids —
THE KIDS ARE ALRIGHT
Does anything in this hotel ever stay put? Those who go looking for the gym, the hotel spa, or the nightclub are out of luck one day, as they're simply no longer there. The hallways themselves go topsy-turvy, only staying put when one looks directly at them. For those who've been here long enough to have seen the last time the hotel shifted like this and remember how unhelpful the hotel staff were — it seems little there has changed. The only difference is the manner in which they are useless. They will acknowledge the shifting hallways, of course, and even provide direction back to the lobby, but profess they are much too busy to provide an escort.
Eventually, the hallways settle. Gone are The Caucus-Race, the Pearls Within, and the Rabbit Hole in favor of new amenities. Where once there was a gym, there's now an indoor playground. The nightclub has been replaced with an arcade, and the spa is now a massive movie theater. Were there always quite so many kids items on the restaurant menus? When did This Elegant Thimble get such a large children's section?
If asked, the hotel staff will shrug. Some will insist things have been this way for as long as they've been working there. Others will state that, like their wonderful Queen, the hotel will always know what's needed for any occasion and make suitable preparations.
ARCADE
9/11 - 9/23
The arcade, if possible, seems even larger than the nightclub that once stood in its place. There are rows of pinball, action games, shooting games, driving games. An entire room of air hockey, and another of dancing games. Clusters of skee-ball, whack-a-mole, and claw machines. The floors seem to be eternally sticky with spilled soda, and the smell of pizza and sugar permeates the air. No matter how many patrons are within sight, the sound of laughter and excited shrieking somehow seems to echo throughout the arcade.
Token dispensers are scattered amongst the games. Hotel staff will be stationed at the snack bar and the prize counter, ready to hand out tokens or trade tickets won from the games for small prizes.
Occasionally, one of the games will spark and short out. If asked, hotel staff will say it's out of order and put up a sign proclaiming it so. They don't seem all that concerned about fixing it. Soon enough, it will seem to fix itself and switch back on. It will still spark every so often, and something about the music will seem off. Anyone who decides to play one of these games anyway will find themselves feeling slightly dizzy. Is the arcade spinning around them, or is that just them?
When the spinning stops, they will no longer be where they were before. They will find themselves in the middle of the game they had previously been playing, regardless of what it was. Welcome to the other side of the arcade — where the game play is more realistic than ever! Hopefully they had a partner brought in with them, or someone else comes along to try to play who can help them win the game to get back out.
Token dispensers are scattered amongst the games. Hotel staff will be stationed at the snack bar and the prize counter, ready to hand out tokens or trade tickets won from the games for small prizes.
Occasionally, one of the games will spark and short out. If asked, hotel staff will say it's out of order and put up a sign proclaiming it so. They don't seem all that concerned about fixing it. Soon enough, it will seem to fix itself and switch back on. It will still spark every so often, and something about the music will seem off. Anyone who decides to play one of these games anyway will find themselves feeling slightly dizzy. Is the arcade spinning around them, or is that just them?
When the spinning stops, they will no longer be where they were before. They will find themselves in the middle of the game they had previously been playing, regardless of what it was. Welcome to the other side of the arcade — where the game play is more realistic than ever! Hopefully they had a partner brought in with them, or someone else comes along to try to play who can help them win the game to get back out.
MOVIE NIGHT
9/11 - 9/23
The entrance to the movie theater is lined with concession stands. Snacks and drinks of every kind can be picked up here before going into one of the theater's two auditoriums. Films will be playing round the clock in both, a different one on each screen. Oysters may find the same movies they would have seen on their own world, movies one might find on modern day Earth, or even movies about old folktales or traditional stories that might have been told where they were from. The only thing that will not be showing is any version of Alice in Wonderland, or any story set in Wonderland itself.
At times, particular showings may be billed as interactive. These will be of all genres: musicals, adventures, mysteries, romance, comedies, even horror. Oysters who attend these will be encouraged to dress up, and will even be shown to a dressing room with a selection of suitable clothes. It will only be after they've been seated and the film starts that what is meant by interactive will become clear.
The musicals will have sing alongs, with people from the audience being pulled up to participate in the dance numbers. The adventures and mysteries will have characters on the screen turn to the audience as though they are part of the story, inviting them along in the investigation or interrogating them as a suspect. Protagonists and antagonists alike will walk off the screen of horror movies, seeking help from or looking to torment the audience until their story is completed and they are sent back to their film world. Comedies and romances will find those in the audience being pulled up to act out parts of the story — and may find themselves transported into the setting until they do.
At times, particular showings may be billed as interactive. These will be of all genres: musicals, adventures, mysteries, romance, comedies, even horror. Oysters who attend these will be encouraged to dress up, and will even be shown to a dressing room with a selection of suitable clothes. It will only be after they've been seated and the film starts that what is meant by interactive will become clear.
The musicals will have sing alongs, with people from the audience being pulled up to participate in the dance numbers. The adventures and mysteries will have characters on the screen turn to the audience as though they are part of the story, inviting them along in the investigation or interrogating them as a suspect. Protagonists and antagonists alike will walk off the screen of horror movies, seeking help from or looking to torment the audience until their story is completed and they are sent back to their film world. Comedies and romances will find those in the audience being pulled up to act out parts of the story — and may find themselves transported into the setting until they do.
DAYCARE AND PLAYGROUND
9/11 - 9/23
The front of the daycare is small, with a place to check in and drop off or pick up kids. This is the only area that Oysters who are not either helping out at the daycare or being dropped off themselves will be able to easily access. Behind this are sectioned off areas for quieter activities, with materials such as books, art supplies, toys, etc. There's a small kitchen that will be off limits to the kids, and an area for snack time and nap time. Hotel staff are very present and interactive in these areas — reading to children, making crafts with them, telling stories, fixing snacks. Some will be taking a quiet break for themselves in the kitchen, and may be willing to talk to Oysters helping out at the daycare.
The back of the daycare is an expansive indoor playground. Here, the children are mostly left to their own devices. There are some hotel staff out there to keep an eye on the children as they play, but they tend to cluster together for conversation. Oysters helping out at the daycare will be somewhat warily included in this if they approach. These hotel staff will mostly be dismissive of any children coming to them unless they are injured or crying. There are multiple parts of the playground that can be used to sneak in and out to the hotel area at large, if one is looking carefully! Any children who are not supposed to be there have a low risk of being caught unless they draw attention to themselves or try to enter the other area of the daycare.
The other children in the daycare fall mostly between the ages of 6-11, with three or four outliers who appear to be toddlers or in the 12-13 age range. Astute Oysters likely to observe the behavior of the children will notice that there are clear social groups among them, as though they have known each other long enough to have friends they're accustomed to playing with. There are some who seem friendly and popular, some who seem to keep to themselves, some who seem to have good relationships with the hotel staff and others who seem determined to cause trouble, those who are bullies and those who are picked on. Their willingness to play with or answer questions from Oyster children or adults is equally as varied.
There will be a posted list of Oysters banned from helping out at the daycare. It will not be easily seen from the front of the daycare, but hotel staff will identify who is on it if asked. It will include the below names:
Characters on this list who have been de-aged will also find that hotel staff are reluctant to accept them into the daycare. They will be allowed only if someone not on the list vouches for them, and otherwise will have to sneak in through the playground.
The back of the daycare is an expansive indoor playground. Here, the children are mostly left to their own devices. There are some hotel staff out there to keep an eye on the children as they play, but they tend to cluster together for conversation. Oysters helping out at the daycare will be somewhat warily included in this if they approach. These hotel staff will mostly be dismissive of any children coming to them unless they are injured or crying. There are multiple parts of the playground that can be used to sneak in and out to the hotel area at large, if one is looking carefully! Any children who are not supposed to be there have a low risk of being caught unless they draw attention to themselves or try to enter the other area of the daycare.
The other children in the daycare fall mostly between the ages of 6-11, with three or four outliers who appear to be toddlers or in the 12-13 age range. Astute Oysters likely to observe the behavior of the children will notice that there are clear social groups among them, as though they have known each other long enough to have friends they're accustomed to playing with. There are some who seem friendly and popular, some who seem to keep to themselves, some who seem to have good relationships with the hotel staff and others who seem determined to cause trouble, those who are bullies and those who are picked on. Their willingness to play with or answer questions from Oyster children or adults is equally as varied.
There will be a posted list of Oysters banned from helping out at the daycare. It will not be easily seen from the front of the daycare, but hotel staff will identify who is on it if asked. It will include the below names:
- Lan Wangji (novel)
- Wu Xie
- Wei Wuxian (novel)
- Crowley
- Commander Shepard
- Matthew Murdock
- Lan Wangji (TV)
- Sam Wilson
Characters on this list who have been de-aged will also find that hotel staff are reluctant to accept them into the daycare. They will be allowed only if someone not on the list vouches for them, and otherwise will have to sneak in through the playground.
If you have any questions, please leave them over here! For those interested in asking questions or interacting with the daycare staff, please reply to the first comment on this page, and the second comment for the other children!
© tessisamess
Hallways!
The people he's encountered so far, those who seem to work for whoever rules this place, have been polite, but relatively unhelpful. It makes sense, he reluctantly supposes, that they would know little beyond whatever orders they had been given. At least it seems they've been instructed to take good care of the prisoners that have been brought here.
His steps quicken when he hears someone shouting, however, and he turns a corner to see a child exploring the halls. Another prisoner, it seems.
"Hello, young master. I'm afraid I'm just as lost as you are - perhaps we could look for answers together?"
no subject
even if he has been kidnapped and he doesn't know where he is, he has to be a respectable heir and represent his Nie Sect well. No one's going to say he was running scared when he got kidnapped!
"Hello young master," he repeats, and bobs in a quick, polite little bow. "We should look for answers together! Kidnapping disciples from the Nie Sect, and the Lan Sect? Someone's very bold!"
no subject
"My closest friend is from the Nie Sect." Well, his closest friend aside from Lan Zhan, anyway, but Lan Zhan is his brother. "It seems only more fitting that we work together. What do you last remember, before you found yourself here?"
no subject
"Really? I don't have any friends outside the Nie Sect yet - my a-die says it's important to build relationships in the Sect before we make 'em outside. The last thing I remember is going to sleep in my bed with A-Sang, and then I woke up here in this weird place. I didn't even wake up when they took me! What about you? What do you remember, young master Lan?"
no subject
And it makes sense, for one so young. After all, the main reason he is already acquainted with some disciples from other Sects is because they come to take classes from his uncle - and because he sometimes accompanies his uncle on Sect business, when his father is especially unwell.
A-Sang makes him a little curious, though - could this be one of Nie Huaisang's friends. Or no, the nickname may be common enough, for all he knows.
"I was in the woods, practicing my handstands. I suppose someone must have snuck up on me, though I don't remember it. I only remember waking up here as well."
It worries him, although he tries not to show it.
no subject
This Lan disciple though, he's much older. He's got to be a proper disciple and everything, and he was awake, and they still -
He's not scared. He's not scared at all.
He's just a little concerned that's all.
"That's okay though. We're going to find them and punch 'em up since we don't have our weapons, and then we'll find A-Sang and then we'll go home."