𝐻𝒜𝒫𝒫𝒴 𝐻𝐸𝒜𝑅𝒯𝒮 𝒮𝒯𝒜𝐹𝐹 (
happyheartsstaff) wrote in
angryhearts2020-05-11 03:11 pm
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to lose all my senses —
THAT IS JUST SO TYPICALLY ME
It's not clear how many days it's been since you arrived in Wonderland. With it stuck in perpetual twilight, it could have been days, perhaps longer — everything starts to blur together, in this artificially joyful place. Maybe you've started to feel like you you're getting used to it, maybe not...But eventually, something happens to break the monotony. Your ears begin to ring, and ring, and ring and then — stop. The lights become blinding, forcing you to squeeze your eyes shut and try to rub the afterimage of all that light from them — but when you open your eyes, you still can't see.
The staff don't understand when you ask them what's happened to you. "You've always been like this", they insist. They sign at you, or try to hand you papers written in braille — if you insist you've never signed in your life, or that you can't read braille, they laugh at your funny joke. You begin to wonder — have you always been this way? You were so sure... But everyone around you is equally sure of their truth, and their voices are so much louder.
As if that weren't enough, nothing in the hotel can be found in the same place twice. All the shops keep switching places, once you enter one area it's as though everything shifts in the minutes before you leave again. Getting back to your room is a struggle — where are the elevators? Finding food is nearly impossible — the Pig & Pepper was there, but now it's not. The staff are equally useless here — they have no idea what you mean about moving shops. Where would you want to move to when all your needs are accounted for right here?
What is going on?
SEE NO EVIL, HEAR NO EVIL — 5/11
The day starts like any other has in the Hotel — unsure if a new day has started at all. Perpetual twilight and lack of clocks makes it difficult to tell time here in the Hotel, but on this particular day, something breaks up the monotony. It begins slowly — or else it happens all at once. Over the course of the day, all Oysters find themselves losing a sense. Staff don't understand their complaints — you've always been like this, they say, gentle, as though to a person in the middle of a break with reality.
Losing your temper won't help, either. Oysters who shout and yell will find staff remaining frustrating calm and compassionate, insisting that they cannot fix what has always been and murmuring about Mad March before taking their leave. Physical aggression may result in a spike of fear, but staff will quickly make their exit and may avoid that Oyster for a while.
If that wasn't enough, nothing in the Hotel is staying put.
Losing your temper won't help, either. Oysters who shout and yell will find staff remaining frustrating calm and compassionate, insisting that they cannot fix what has always been and murmuring about Mad March before taking their leave. Physical aggression may result in a spike of fear, but staff will quickly make their exit and may avoid that Oyster for a while.
If that wasn't enough, nothing in the Hotel is staying put.
IT'S LIKE A MAZE IN HERE — 5/11
The interior of the Hotel has ceased to remain stationary. Beginning at the same time as the loss of senses, the establishments of the Hotel begin to jump around, never staying in the same place twice. An Oyster may have entered the Pool of Tears from the lobby, but exit it into the middle of the casino. The Pig & Pepper Buffet is never in the same place twice, and always seems to move right when Oysters desperately need a meal.
Even as the old shops move, new establishments seem to be being added, but they aren't easy to find — Oysters will see a new sign across the building from where they are, only to see it's moved again by the time they get there. If you take your eyes off an establishment as you head toward it, it disappears and reappears elsewhere. Making it to the new establishments will take some time and dedication (or perhaps plain stubbornness), but there are rewards in it for any Oyster that can manage the feat!
Even as the old shops move, new establishments seem to be being added, but they aren't easy to find — Oysters will see a new sign across the building from where they are, only to see it's moved again by the time they get there. If you take your eyes off an establishment as you head toward it, it disappears and reappears elsewhere. Making it to the new establishments will take some time and dedication (or perhaps plain stubbornness), but there are rewards in it for any Oyster that can manage the feat!
Back To Rights — 5/15
A few days after the effects of the event begin, they just as suddenly end. Sight, hearing, speech — they all return in a rush, possibly overwhelmingly so, and when one tries to make their way to a shop, it stays exactly where it was when they first saw it, and they exit the exact same place they entered. Staff will react much the same way as they did when they were questioned after the loss of senses — you've always been like this.
You made it through, Oysters. You've completed your first event in the Hotel.
You made it through, Oysters. You've completed your first event in the Hotel.
We hope you enjoy this first event, Oysters! If you have any questions, please leave them on the first comment to this page. Happy playing!
© tessisamess
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That said, while she managed to catch that short question in her peripherals, she's not sure she'd be able to get anything longer right now. "I might not be able to answer you for a little bit, the last time I tried to catch one of these places it disappeared when I took my eyes off it."
Can't watch a doorway and watch someone's lips at the same time, so she's going to set the latter aside until she's caught the doorway and can tell him what it is.
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...unfortunately, the sound of water will become audible to her companion at that point, and Mikumo lets out a sigh of discontent.
"The pool. It was worth a shot, I suppose. At least we didn't land in it somehow."
Considering the weird issues that have come up with the pool previously, she'll take that victory.
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He usually really likes the pool but he thinks that maybe visiting that when he can't see anything would be a bad combination.
"What should we do?"
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"There's not much of an option but to try other doorways and see where we get. I've found the restaurant to be particularly evasive, but if we've both been looking for it for a while maybe we'll have better luck actually catching it. Odds in our favour, or something along those lines."
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"I wish I could help more."
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"It's no matter, anyway. I suggest we take a few more doors and see how it turns out."
She begins to guide him over towards the other side of the pool, before pausing and instead turning back the way they came. Perhaps the less traditional route might help them more here.
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He continues to follow along, not wanting to say too much so that she can focus on where she wants to go.
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They pass through the door, and it leads out to one side of the casino, where there shouldn't even be a doorway normally. There's nothing to turn back to, so Mikumo proceeds to the next door, which spits them out near the end of a corridor that looks somewhat familiar.
Mikumo turns around so they're not facing the hall side, and realises why it looks familiar. "Ah. We might have something, give me a few more seconds."
She's usually more pragmatic about this sort of thing, but honestly, the sensory loss has been jarring enough for her that she doesn't mind taking the extra moment or two to clarify that they're making progress. Her steps down the hall are faster and more determined, like she wants to catch something before it goes away.
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But he keeps up and feels encouraged when she says they might have finally found a potential lead to their actual destination.
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"We came from the casino into the corridor to the restaurant. I wasn't completely sure the door would lead here this time, but I thought it couldn't hurt to try," she admits. Then again, if everyone's expecting things to be in entirely different places by this point, then why wouldn't it show up in the actual place once or twice just to mess with them?
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"Then again, I doubt starving us to death would be profitable."
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"Lets eat and drink to celebrate!" Which they were going to do anyway but it doesn't hurt to have a reason to celebrate.
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"That is, of course, assuming they don't take it back while we're asleep."
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Seems like a solid enough plan to him. He doesn't mind keep a few things in his room as a just in case. He might not always get so lucky as to fun into someone with working eyes.
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"For now, I suppose we can think about it over food."
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"Let's eat! I don't know what there is..but do you see anything spicy?" He loves spicy foods.
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"I'm not sure how to identify spicy foods other than by taste. I've never eaten any before," she says, tone almost cautious like she expects a strange reaction to the fact.
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"It's okay if you don't see anything like that! Sometimes the staff is willing to give us stuff to put on it in order to make it spicier."
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"Does that smell like what you're looking for?" Once they get close enough, the scent of peppers of some sort will be very obvious - it's a pot of chili.
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