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happyheartsstaff) wrote in
angryhearts2020-05-11 03:11 pm
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to lose all my senses โ
THAT IS JUST SO TYPICALLY ME
It's not clear how many days it's been since you arrived in Wonderland. With it stuck in perpetual twilight, it could have been days, perhaps longer — everything starts to blur together, in this artificially joyful place. Maybe you've started to feel like you you're getting used to it, maybe not...But eventually, something happens to break the monotony. Your ears begin to ring, and ring, and ring and then — stop. The lights become blinding, forcing you to squeeze your eyes shut and try to rub the afterimage of all that light from them — but when you open your eyes, you still can't see.
The staff don't understand when you ask them what's happened to you. "You've always been like this", they insist. They sign at you, or try to hand you papers written in braille — if you insist you've never signed in your life, or that you can't read braille, they laugh at your funny joke. You begin to wonder — have you always been this way? You were so sure... But everyone around you is equally sure of their truth, and their voices are so much louder.
As if that weren't enough, nothing in the hotel can be found in the same place twice. All the shops keep switching places, once you enter one area it's as though everything shifts in the minutes before you leave again. Getting back to your room is a struggle — where are the elevators? Finding food is nearly impossible — the Pig & Pepper was there, but now it's not. The staff are equally useless here — they have no idea what you mean about moving shops. Where would you want to move to when all your needs are accounted for right here?
What is going on?
SEE NO EVIL, HEAR NO EVIL — 5/11
The day starts like any other has in the Hotel — unsure if a new day has started at all. Perpetual twilight and lack of clocks makes it difficult to tell time here in the Hotel, but on this particular day, something breaks up the monotony. It begins slowly — or else it happens all at once. Over the course of the day, all Oysters find themselves losing a sense. Staff don't understand their complaints — you've always been like this, they say, gentle, as though to a person in the middle of a break with reality.
Losing your temper won't help, either. Oysters who shout and yell will find staff remaining frustrating calm and compassionate, insisting that they cannot fix what has always been and murmuring about Mad March before taking their leave. Physical aggression may result in a spike of fear, but staff will quickly make their exit and may avoid that Oyster for a while.
If that wasn't enough, nothing in the Hotel is staying put.
Losing your temper won't help, either. Oysters who shout and yell will find staff remaining frustrating calm and compassionate, insisting that they cannot fix what has always been and murmuring about Mad March before taking their leave. Physical aggression may result in a spike of fear, but staff will quickly make their exit and may avoid that Oyster for a while.
If that wasn't enough, nothing in the Hotel is staying put.
IT'S LIKE A MAZE IN HERE — 5/11
The interior of the Hotel has ceased to remain stationary. Beginning at the same time as the loss of senses, the establishments of the Hotel begin to jump around, never staying in the same place twice. An Oyster may have entered the Pool of Tears from the lobby, but exit it into the middle of the casino. The Pig & Pepper Buffet is never in the same place twice, and always seems to move right when Oysters desperately need a meal.
Even as the old shops move, new establishments seem to be being added, but they aren't easy to find — Oysters will see a new sign across the building from where they are, only to see it's moved again by the time they get there. If you take your eyes off an establishment as you head toward it, it disappears and reappears elsewhere. Making it to the new establishments will take some time and dedication (or perhaps plain stubbornness), but there are rewards in it for any Oyster that can manage the feat!
Even as the old shops move, new establishments seem to be being added, but they aren't easy to find — Oysters will see a new sign across the building from where they are, only to see it's moved again by the time they get there. If you take your eyes off an establishment as you head toward it, it disappears and reappears elsewhere. Making it to the new establishments will take some time and dedication (or perhaps plain stubbornness), but there are rewards in it for any Oyster that can manage the feat!
Back To Rights — 5/15
A few days after the effects of the event begin, they just as suddenly end. Sight, hearing, speech — they all return in a rush, possibly overwhelmingly so, and when one tries to make their way to a shop, it stays exactly where it was when they first saw it, and they exit the exact same place they entered. Staff will react much the same way as they did when they were questioned after the loss of senses — you've always been like this.
You made it through, Oysters. You've completed your first event in the Hotel.
You made it through, Oysters. You've completed your first event in the Hotel.
We hope you enjoy this first event, Oysters! If you have any questions, please leave them on the first comment to this page. Happy playing!
ยฉ tessisamess
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"Anyway, chatter is all well and good, but were you on your way to anywhere in particular? You might have an easier time with a pair of eyes, since things are shuffling around so much."
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"It's not like I can really find it if it's moving. It's hard enough to avoid running into a cart. I'd appreciate the help in getting there!"
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"At the very least, it gives you a chance of finding it. Though doors aren't necessarily going to the right places either, so we'll see how that goes."
For now, there's the light sound of feet on carpet as she steps to one side. "Would holding onto me make things easier or would you prefer to follow my voice?"
She doesn't sound like she particularly cares which option he takes, she just wants him to take whichever one will make this go quicker.
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"As long as you don't mind me hanging off your arm, I would like to walk with you."
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"My name is Mikumo, by the way. Mikumo Guynemer," she adds, seeming to just now have remembered she needs to introduce herself. She doesn't often run across people back home who need to be told her name.
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He has figured out that with all these different cultures around that names are a bit more complicated then he ever thought before.
"What do you do on your world, Mikumo?"
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Work, thankfully, is an easy thing to talk about as she starts moving again, keeping a close eye on things around them. "I'm a singer. Part of a tactical sound unit called Walkรผre. We were picked specifically because our singing had an effect on a strange condition that was driving people to violence in our planetary cluster, so we mostly sung on battlefields. What about you?"
Ignoring that Mikumo probably just generated a thousand questions with that explanation, which she said like it's the most normal thing ever.
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"I'm a cultivator. What that means is I use energy to fight. Most cultivators use their spiritual energy but I use dark energy. And..I actually use a flute to control it. So I use music to fight my battles as well."
He uses corpses and spirits and controls them to fight..but that sometimes doesn't get the best reaction so he holds onto that bit of information for now.
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"In my case, it's more that mine and my friends' voices have a particular uncommon trait to them that makes them work on this specific condition. So perhaps a bit less flexible than your example, though there are rare singers who can affect things more widely."
Mikumo is one of them, which she doesn't mention because that opens up a rather nasty can of worms she's quite happy ignoring until she has to open it.
"People tend to fear darkness and unknowns. Did you seek out that method or fall into it?"
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Literally fell..from the sky..into a burial mounds. Long complicated story.
"But it was frowned upon in my world so I wasn't the most popular person for using it."
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Since her whole life has been war, she has a fairly flexible lens as regards the morality of that sort of thing. If he's doing it to protect himself and not hurt innocent people, she doesn't really see the issue.
"Though I suppose I see it more often with people who haven't adjusted to the battlefield yet. Newcomers who aren't prepared to take an enemy's life to protect civilians even though they know what they signed up for."
Mikumo phrases it like something she's completely used to, even though it's understandable for it to be a moral quandary to people who've only just entered a war for the first time.
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He hates to see anyone have to fight, especially fight other people. When it's the dead that they are fighting it is a little more clear cut. Release them, send them back to death and be done with it.
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Or at least cover their asses until they do, in the case of some of the recent newcomers to the squadron Mikumo works with. She definitely didn't envy Messer that job for the brief time he had it.
"But civilians usually get tangled up in it even if they're not the soldiers. Especially in our case, since that condition I mentioned my singing works against causes people to become uncontrollably violent, and it's quite random who it affects."
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And when the dead don't listen..lots of people get hurt. "Do you get to sing out of enjoyment at all? Can you turn your power off?"
At least for him, he can play his flute without using the dark cultivation.
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That said, his remark about the dead does have her curious, so she comes back to that after her own comment has given her time to mull on it. "So you're a...necromancer is the word, isn't it? It's not something I ever ran into in my world."
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He considers that word. It's one that people around here seem to be putting with him and it does kind of fit. "Yes..I guess in a way I am a necromancer. My ability involves spirits, ghosts, corpses..but I don't really raise them as much as I control the ones that are already around."
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"I suppose people still consider it death magic either way. I can see why people would be opposed to it if you're actually forcing people to live again when they shouldn't be or don't want to, but if it's more a case of moving them to do something and then returning them to rest, that sounds more like people are just being precious about it."
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"Well, I've done some bad things with it so I'm not surprised that people don't like it. War is like that though..You always tend to do things you regret."
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She gives a hum of agreement to his remark about war, though. "There doesn't tend to be much of a choice, when it comes down to it. You either do something you'll be thinking about long into the future or stand by and let something just as scarring happen to the people around you."
Her gaze finally catches on something that looks out-of-place. She's not completely sure it's the restaurant, but it looks like one of the businesses and it definitely isn't there normally, so she turns their trajectory a bit down the hall it's lurking at the end of.
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That said, while she managed to catch that short question in her peripherals, she's not sure she'd be able to get anything longer right now. "I might not be able to answer you for a little bit, the last time I tried to catch one of these places it disappeared when I took my eyes off it."
Can't watch a doorway and watch someone's lips at the same time, so she's going to set the latter aside until she's caught the doorway and can tell him what it is.
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